Thursday, December 31, 2009

GameFAQs PotD: If you have no intentions, then what fucking system do you own?



Seriously, if that many people on each poll don't have a system, then what system do these kids own?

To me, it seems as just about the same amount of people voted on the 360/PS3/Wii polls - about 86,000 each. The "No, and I have no plans to get one" answer was the most popular amongst all the polls in this criteria, so it leads me to believe that these people prefer their PC digital distribution. Or are from the fucking future.

Wednesday, December 30, 2009

You should get your 360's Avatar's Chocobo...now [UPDATED]



That's right. Get at it. I just got the email to get my Chocobo pet for my 360 Avatar. It's been added to my que, but I haven't downloaded it yet.

Check your inboxes.

[UPDATE] I just let it download and applied it. A bit disappointing, I must say. I figured it would be a bit bigger than a chicken, as full-grown Chocobos...Chocoboes...Chocobi...whatever, are more prominent in the games than this. Considering the birds in Final Fantasy XIII are larger than they've ever been, you'd expect something with more value to it, but it's free, and when you have Square giving out free things, don't get your hopes up. Ever.

Update on my IGN Reader Reviews

If you remember a while back, I posted a collection of my IGN Reader Reviews and the overall feeling towards them are "praise". Overall, I've been well received of my reviews. I submitted my review for Metroid Prime Trilogy, and after two-and-a-half months on the site, I decided to check up on it.

Consensus: I win.

Out of 23 reader reviews, I stand at number 1 with 7 thumbs up and 0 thumbs down. With only 8 reviews published after mine - all having no votes whatsoever - I really do wonder how my review was the most well received one in the entire bunch.

I think I should submit my Destroyed Controller reviews and see how they fare.

Tuesday, December 29, 2009

Japan's Favorite Final Fantasy Games

Kotaku ran an article about a Japanese website asking the first 100 people in line at TSUTAYA in Shibuya for FFXIII what their top three Final Fantasy games were. Results? A little shocked, actually:

13.) Final Fantasy II: 2 votes
12.) Final Fantasy XI: 3 votes
11.) Final Fantasy: 3 votes
10.) Final Fantasy X-2: 6 votes
9.) Final Fantasy III: 11 votes
8.) Final Fantasy XII: 16 votes
6.) Final Fantasy IV: 21 votes
6.) Final Fantasy IX: 21 votes
5.) Final Fantasy V: 22 votes
4.) Final Fantasy VIII: 26 votes
3.) Final Fantasy VI: 29 votes
2.) Final Fantasy VII: 57 votes
1.) Final Fantasy X: 59 votes

Red - NES : Grey - SNES : Orange - PSX : Blue - PS2

You see that? Final Fantasy X is number 1, with VII trailing by only 2 votes. The weird thing is that this is very close to my Top 3:

3) IX
2) VII
1) X

Sunday, December 27, 2009

[MY GAME] The Game That I Want to Make

I do have an ulterior motive for making this blog, and using it as a front to upload my game design ideas. I don't want to necessarily use it as a dev-blog, because I can't program worth shit, and won't be making progress beyond the pre-production/brainstorming phase. However, I can come up with some pretty good ideas for a game.

The game I want to make is a 2D side-scrolling adventure game in the vein of Metroid. My idea for this game came up roughly 2 months before E3 2009, where Shadow Complex was announced. My concept was to use this as my way to revitalize the genre for myself, and hopefully others. Well, SC paved the way for such a revitalized genre, and I'm hoping now that with that, I can use ideas from that game to help me with mine. Yes, you could say I'm piggy-backing on SC's success to get my game afloat.

The name I have for the game is Project Dimetro. Yea, the name isn't all that great, and it'll get better over time when I figure something out, but the name isn't what's selling this game. "Dimetro" comes from two things: (1) It's an anagram - a bad one, at that - for "Metroid" (2) Considering I work in DC, the idea came to me while working there, and it's the Metro area. I have two conceptual names for my development group: "Destroyed Controller" and "8-Bit Journey." Yes, Destroyed Controller is a concept name for my studio/group, with the same meaning behind the name of this very blog. My idea is that, if my dream of a game development studio ever does come to fruition, for whatever console I release a game for, the logo of my studio that appears will use that console's controller, destroyed. The name itself has the same reason behind my blogs name; I tend to throw the controller, and I was looking at a broken 360 controller I have. The original name was going to be "Broken Controller," there's already a blogspot blog named that. 8-Bit Journey is an homage to any gamer growing up in the 80's, starting on 8-bit games and time itself is the journey we all have taken as we've grown up with those video games.

I have hand-written pieces of paper strewn about that I've collected and put into a binder. These pieces of paper were written while at work, hence keeping the -metro suffix in the Metroid anagram. One piece of paper I have is what I would have on the game's description in the App Store. Uh huh, my game's idea is an iPhone title; free SDK. But this isn't some piece of shit that would flood the App Store. Here is said description:

This is a demo for a game that I truly want to make. I've slaved over documents about this game, trying to make it myself, but the task is too enduing for one man. That's why I'm basically marketing myself with this idea to game developers. If you enjoy my demo, please consider getting in contact with me. I have no prior knowledge of game development, but I have an ambition to make this game a great "Metroidvania" style game.


Development started mere months prior to E3 09, where Microsoft and Epic unveiled their new game, Shadow Complex. My game fell inline with the same concept; classic, 2D exploration ala Super Metroid and Castlevania: Symphony of the Night, with you fighting an armed force inside an underground fortress. Before Shadow Complex's unveiling, I thought the Metroidvania-style gameplay needed some life put into it. However, during preliminary concepts, E3 came, and now my game could easily be considered a Shadow Complex-knockoff. Of course, now, Shadow Complex will play an influential role in some instances.

I look at this now,  and see just how big my ambitions really are.

Saturday, December 26, 2009

[REVIEW] The Saboteur



This game pissed me off. I'm going to try and make these reviews shorter, as judging by my feelings towards this game, I want to spend as little time writing this review.

Now, don't get me wrong, there were enjoyable parts of this game. Pandemic wanted this to be a Grand Theft Auto/Assassin's Creed, and as friends put it, those are two games that, apparently, shouldn't procreate. But the parts that were enjoyable were overshadowed by the rest of the game that, pardon my French (and the pun), sucked more than all fuck.

[REVIEW] Assassin's Creed II



Here it is, a review I've been wanting to do for a while. Possibly the review for myself of the year...well, can't say "year" as DC has only been up since September. Nonetheless, I've been eager to review the ever-living shit out of this game.

I had a lot of fun with this game. More so than it's predecessor. Scavenging the city for targets is much more colorful with Italy, as opposed to the Middle East and sand. And grey. And brown. There's a lot more to do in Italy's provinces, which you get to hit up Florence, Monteriggioni, Venice, and Tuscan. Monteriggioni - which is a hell of a recreation in the game - is your central hub, where you can upgrade the shops, or open new ones, to increase the value of the city. With this value increasing, you earn 10% of the Villa's value every 20 minutes. Dedicate your time and cash to the Villa and you'll be rolling in the money, which will allow you to earn new weapons, armor and the such. A great addition to the series.

I've never been to Italy, yet I would love to go. But free-running throughout Venice is a treat, as hoping across the poles sticking out from the water to get across the creak, only to continue up the side of a building and further pursue whatever is you've decided to go after. Free-running, the staple of the series, is where I still have issues. There are multiple speeds to run at, varying depending on which combination of the A and RT buttons you have held. It goes in this order: Nothing > A > RT > A + RT. With both held, your running becomes unstable, as holding A acts as a permanent "jump over everything" command. The joystick doesn't help here, as you may make Ezio do something completely different than what you may want him to. Take, for example, hopping across wooden beams protruding from a building. Holding RT allows you to free-run. Holding A allows you to continue jumping. However, with that "always jump" command given, if you don't have the joystick held in the one degree that matters, he'll go off in a different direction, losing your track on a courier that isn't on your map. That really pissed me off.

Friday, December 25, 2009

Lulz from Club Nintendo survey

As I'm registering New Super Mario Bros. Wii on the Club Nintendo site, as I just got it today for christmas, question number 12, the final question, asks who gave me the game as a gift. Just look:




 Oh yea, I'm going with Santa's fat-ass.

Tuesday, December 22, 2009

Why did I just now find out about this? Girlzwhogame calls Dead Space "FPS"

I was reading the Kotaku article about Game Informer's Dead Space 2 screenshot whatchajiggit (seriously, thought, I'll pass on the Photosynth bullshit; just give me a fucking screenshot), and there was a comment that caught my eye. So I checked it out, and this chick is saying that Dead Space is a "really fun first person shooter." Keep in mind, this post was made last December. I nearly shat myself, thinking it was nothing more than ad space, and she didn't care.

Then I read the comments.

I won't spoil anything, just read them. Just...when you get to RHR's comment about kittens at the bottom linking to a tinyurl site, do NOT click the link. It's nothing but vag that's been cosmetically pierced, and, well, some aren't all that great to look at, honestly. Enjoy.

[Via girlz who game]

Left 4 Dead 2 Title Update for 360 Now Live

I just loaded up L4D2 and got the title update, which hit PC players earlier this month. The update mainly fixes multiplayer issues, but there is one that I did see that is much welcomed for single-player, and it's something I ran into during the Hard Rain campaign: Spitter spit on a moving elevator now fizzles quickly. Thank god.

  • Changed rules for ghost placement in Scavenge Mode
  • Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
  • Spitter spit that damages players on a moving elevator will now fizzle quickly
  • Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
  • Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
  • Fixed a crash in physics
  • Updated the Charger's hit boxes
  • Updated the Jockey's hit boxes
  • Updated the Spitter's hit boxes
  • Fixed player health on being revived after a Charger slam over a high ledge
  • Fixed versus scores not resetting after a vote to change campaigns
  • Fixed being able to use defibrillator on dead players who were far above or below you
  • Fixed pink glow on dead survivors
  • Fixed being able to hold crouch while incapped to get better weapon accuracy
  • Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
  • Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
  • Fixed the helping hand from getting stuck when extended

[Via Steam]

XBLM's Deal of the Week: Shadow Complex for $10

If you haven't played Shadow Complex yet....what the fuck is wrong with you? If you don't have a 360, that's understandable. If you do and still don't have it, just get rid of your 360 now. It's a great homage to two of the most amazing games of the 90's; Super Metroid and Castlevania: Symphony of the Night.

And it's only $10, down from the original $15. Do it. Now.

You've got Max Payne in my Family Guy!



See that? That's what I got when I put my Digital Copy disc for Family Guy: Something Something Something Dark Side in my Mac. It still says FG:SSSDS, and the redemption screen is Family Guy, and the movie is Famliy Guy, just...seeing Marky Mark's mug isn't something I planned for today.

Sunday, December 20, 2009

Arkham Asylum 2 gets the trailer analysis treatment


I love this, I really do. Whenever a new trailer comes out, one hiding clues all about, somebody takes it upon themselves to decipher the clues. This time around? GameTrailers. They do a hell of a job, too.

Catwoman, Penguin, Dr. Freeze and Two-Face are all likely villains. For one, that Uncle Sam poster with the piece torn off at the face with the gun? Look closer at his left hand. See the discoloration? Pan your vision pack a bit, and you'll see that his entire left side has been dirtied. That, my friends, is your Harvey Dent.

Friday, December 18, 2009

The Cinematic Experience: What game developers could do to get more people to play their games...eventually.

This has been sitting in my drafts since 11/24 and didn't get those last two paragraphs finished until now, so take what you will with past-tense references and the like.

This idea came to me fairly quickly while sitting post at work earlier this week being bored out of my mind, and, frankly, I think it's a damned good one. It's an idea that I believe that could bridge the gap between gamers and movie-goers. What I mean by that is getting more movie buffs interested in video games, or just anyone in general, and eventually, get them to buy the games. It could also be a safe entry into a series, be it new, unfamiliar, or old for a seasoned gamer who's reluctant on throwing down full entry price for a game. I call it the "Cinematic Experience."

Don't get me wrong, anyone reading that first paragraph would just love to yell "It's called a demo, dumbass!" Well, that's the gameplay. It's a demonstration of how the game plays. My solution is for those who want a good story out of their $60 purchase. When a game is close to release and it's publishers/developers want to promote the ever-living shit out of it, they get the hype train rolling. However, said train will only work for those who only care about how the game plays. I, for one, want more out of the story. I want a story that is so involving and exciting that I talk about forever.

Thursday, December 17, 2009

TFU2's Trailer: Ba-dass



I just got finished watching the teaser for TFU2, and I have to say, I'm eager for gameplay right now.

It shows Galen Marek Starkiller walking down a hallway, with his Force powers ripping the hallway apart, with Yoda and Darth Vader doing some mind manipulating/3-way argument, and as piece by piece of the hallway is ripped down and surround Starkiller, you hear Juno's voice asking him a question, at which every object floating falls to the ground. He then enters a colosseum, where a rancor is thrown from a darkened alley, dead, by - presumably - another rancor, however, 3-4 times larger than your standard rancor. Galen drops the robe, and begins his assault, by pulling out two lightsabers, one at a time, wielding them backwards, much like his fighting stance you see constantly, and lunges towards him. End trailer.

By the way, the Star Wars Wiki doesn't have an official name for the beast, so I can only assume they've created this beast simply for the game. There's nothing more on the game, but there is one burning question:

Why the fuck does Marek look the way he does in the trailer if he died in one ending, and became a Sith Lord in the other wearing fused Stalker armor? What the shit, LucasArts?

Tuesday, December 15, 2009

Altair is in The Saboteur...in one way or another



I just found this out, but after unlocking the bronze Mechanic perk - stealing 5 cars for the garage - you earn a racecar named, what else, the Altair, with this description:

A top speed that rivals the Aurora matched with smooth cornering has earned it the nickname 'The Flying Eagle'.

For the slow ones out there, that's what Altaïr's name means in Arabic. Stranger even is this is an EA/Pandemic game. Assassin's Creed, as we all know, is a Ubisoft developed and published game. Unless they're buddies with EA, which I highly doubt, they could have pulled a Konami and interjected it for shits and giggles, but, again, I doubt that.

Heavy Rain's Delayed Trophies

To prevent you from coming out of the game-induced coma that is the story of Heavy Rain, the developer, Quantic Dream, has gotten the green light from Sony to set a delay on the trophy notifications; you won't know you've unlocked a trophy until you're between chapters.

What's to say that I've unlocked 10 trophies in a chapter, and I have to look and wait as 10 trophy notifications rape my TV's top right corner for 5 minutes? Sony should implement what Microsoft did to Achievements, what, 2 years ago, in that there should be one pop-up for whatever Achievements/Trophies you've just earned. There are games that still slip by this - Brütal Legend is one of the more recent games I can think of - but it shouldn't be hard to do this. Hell, it would make it easier.

Kotaku originally ran this story, and here's what I had to say, in response to the user Spilt_Milk:

I can see why you think they're lazy, but I completely agree with Quantic Dream. The blips do take you out of the experience, but they should be looking at ways to show that you've earned the reward in-game.

For example, if you earned a trophy in the game and it's during a scene while in a house, there could be a bookshelf in the background with a trophy in it - be it bronze, silver or gold - and it will shimmer or glisten to indicate a trophy has been unlocked of a certain worth, and you can check what it was later.

Of course, that will have problems, such as if you don't earn the trophy, will it still be there, or will the trophy materialize out of nowhere. To me, they can plan the trophies, meaning, if you've done something prior to the aforementioned cutscene that rewards a trophy, the scene will load with that trophy on the bookshelf.

Or just give the gamer the choice to turn the notifications on or off in the options menu.


I would love for devs to think of shit like this and actually implement it. It would make the "slap back to reality" - as user Friedhamster put it - far less harsh and keep you in the moment of the game.


[Via Kotaku]

Monday, December 14, 2009

More predictions [update]

Just a quickie here, seeing as Nintendo posted a projected release forecast for the first quarter today, but did not have dates for some games, such as NMH2 (late-January) and Red Steel 2 (Q1):

January
ACII: Battle of Forli DLC (XBLM/PSN) - 20/21*
No More Heroes 2: Desperate Struggle (Wii) - 19
Phoenix Wright: Ace Attorney (WiiWare) - 18

February
Red Steel 2 (Wii) - 2
ACII: Bonfire of the Vanities DLC (XBLM/PSN) - 3/4*
Heavy Rain (PS3) - 23**

March
Mega Man 10 (WiiWare) - 15

May 
Prince of Persia: The Forgotten Sands - 25***

*Respectively, as XBLM releases are on Wednesdays, and PSN releases are Thursdays. Which, that reminds me: if the PS3 came out after the 360, why didn't Sony opt to make PSN releases on Tuesdays rather than Thursdays, beating Microsoft to the digital storefront of multi-platform releases? Doesn't make a damned bit of sense.

**Wikipedia has a date as 2/28, however, there is no source listed, as nobody has given an official date. Suck it, whoever you are editing Wiki pages on a whim.

***The Prince of Persia movie is out 3 days later, on the 28, so the Tuesday beforehand makes perfect sense. Oh, and TFS is an "interquel," taking place between TSoT and WW. Yea, my face looked just like yours when I saw that word on Wikipedia. Never heard it before, and I plan on using it many times next year.

[UPDATE] In a video detailing the DLC for Assassin's Creed II, they say that the second DLC pack, Bonfires of the Vanities, will arrive in February. The report I read said that it was "expected" in January. I guess that didn't mean shit for the whole 2 days it was out, huh?

Saturday, December 12, 2009

40 minutes in, and three games announced, one I predicted

I caught up on Joystiq's liveblogging of Spike's VGAs. Why I'm reading the liveblog rather than watching the actual thing is two-fold: (1) I'm playing PixelJunk Shooter (2) I refuse to watch the VGAs.

Two announcements have been made, and one I actually predicted. If you remember back a few posts, Geoff Keighly said there would be a new game unveiled at the VGAs, something we wouldn't even begin to think of. Batman: Arkham Asylum 2 was announced. Shocked? Didn't think so. It's not in Arkham, so my first guess is Blackgate Penitentiary. It doesn't roll off of the tongue, and not a whole lot of people outside of the Batman fanfics, comic nerds and gamers know of it. However, it's the only other asylum/penitentiary that rivals Arkham's size, which is definitely needed if the Joker is "out for revenge."

My prediction, however, holds true, as Force Unleashed 2 was just announced minutes ago. Not shocked, but after a years worth of DLC and the Ultimate Sith Edition getting people thinking about it again, Lucas Arts is really wanting TFU to be a mainstay Star Wars franchise. Honestly, that won't be hard.

And finally, Prince of Persia: The Forgotten Sands has been formally announced, with Jake Gylenhaal doing the honors. Apparently, The Prince looks more "Gylenhaaly," according to Joystiq.

More when I'm done with PJS, or whenever the VGAs are done.

Wednesday, December 9, 2009

Release dates galore: Yakuza 4, Mega Man 10, Perfect Dark and Brütal DLC

In a day that probably won't be remember for jack shit, we are treated to four - count 'em, one-two-three-four - release dates spanning multiple consoles and regions.

First up, Yakuza 4. We - Yanks and Brits - were glad to learn that Yakuza 3 would finally get the localization treatment it deserved and would be coming our way March 2010 (my prediction date, again, is the 16). Today, Sega announces that Japan has mastered space-time travel and will be treated to the release of Yakuza 4. In the same month. On the 18th. Bump that. Next!

Nintendo Power has unveiled (I have yet to receive my issue) that Mega Man 10 will be coming to WiiWare sometime. No solid release date or other systems were made available, but you will be able to play as Proto Man right out of the box download, as well as a third, mystery character. And we're still getting the retro, NES-style artwork and 8-bit style graphics. Radical.

Tuesday, December 8, 2009

Spirit Tracks extended TV spot possibly best Zelda commercial ever




Sure, some critics aren't too thrilled with the lack of enhances, or even backpedaling Spirit Tracks has done - I have yet to pick up a copy, seeing as I have $11 to my name until payday on Monday - but this TV spot Nintendo made is absolutely great. Guy on subway train, train starts turning into old, old, incredibly old school train, references to Zelda crop up (person paying guy in Rupees, Metro map turning into Hyrule map, torches, etc.), the whole 9 yards, with about 2 or 3 more added on.

[ABOUT DAMN TIME] Sega announces localization of Yakuza 3, hits March

Seriously, about damn time. They've teased us countless times, over and over until finally, today, they say "oh, you're getting your Y3...in March."

Being one that never played any installment, I've always wanted to, and Y3 has intrigued me. I mean, I could import, considering the PS3 being region-free (the only console this generation to do so), but, well...actually, I don't have an excuse for that.

My prediction date: March 16.

[Via Kotaku]

Mass Effect 2 Gets 2 Discs. It's time for Xbox 3.

With Final Fantasy XIII around the corner with 3-4 discs planned, I fear it's going to be a common thing for these large-scale games to come with a bit more weight to them, literally.

Blue Dragon (3), Lost Odyssey (4), Infinite Undiscovery (2), Final Fantasy XIII (3-4), Oblivion GOTY (2) and now Mass Effect 2 (2) all ship with multiple discs. That makes 6 games with multiple discs. On a system in a generation of video game systems that is still being referred to as "next-gen" by many.

If Microsoft won't own up and say "Blu-Ray," then they're going to have people deter from their system to the PS3 just to have a single disc. That's one reason why I'm still undecided on which system to get FFXIII on, simply because of the disc-swapping. It's a throwback to a simpler time in my life, however, it's time to evolve your system. It's time for Microsoft to add Blu-Ray to their repertoire and come out with a system with a Blu-Ray drive. That, or come out with an "Xbox 362" that's nothing more than a 360 with a Blu-Ray drive that is compatible with 360 games on a Blu-Ray disc.

Oh, and don't bump the cost up.

Saturday, December 5, 2009

New Releases : December : Zelda Edition



Yep, that little guy. He's the big ticket this month. Other than that, it's a pretty bland month of game releases worth remembering. You've also got Pandemic's swan song, The Saboteur, as well as PixelJunk Shooter (which I cannot wait for). Asides from these games, there's really nothing else worth...oh yea, Silent Hill. Never was a fan of the series, but I bought Homecoming when it was dirt cheap at Best Buy. Never played it.

Thursday, December 3
Bayonetta Demo (XBLM, PSN)

Monday, December 7
The Legend of Zelda: Spirit Tracks (DS)

Tuesday, December 8
The Saboteur (360, PS3)
Silent Hill: Shattered Memories (Wii)

Thursday, December 10
Dante's Inferno demo (PSN)
PixelJunk Shooter (PSN)

Thursday, December 24
Dante's Inferno demo (XBLM)

I don't even need a page break for this post. Hot damn!

Thursday, December 3, 2009

[REVIEW] God of War Collection



I'm a big fan of God of War. Not a huge fan, like I am with Zelda, but I admire the series, I love Kratos and the gameplay is top notch. With the collection, I get my God of War in HD, as we all thought the PS2 copies would be upscaled in the PS3. Remember that? Yea, how naïve, right?

I love the Collection. $40 for both games, when they sell for $20 or less brand new. Ok, so that probably didn't sell it, but when the team goes back, created HD textures, the framerate is a solid 60fps, added Trophy support and pretty much shows up current-gen devs that these last-gen games perform, play and look better than the shit they're rubbing out. Am I sucking up to Santa Monica? Sort of.

Tuesday, December 1, 2009

[WORK NOTE] FFXIII Box Art, Dante's Inferno demo dated, 360 Wireless-N Router bought

Just a few things to write about while I was at work:

Final Fantasy XIII's Box Art Revealed I find this a bit intriguing, as the Japanese box art has been officially revealed, but it's nowhere near as awesome or awe-inspiring as say, well, any other entry in the series. It's just Lightning on a white background. That's it. Let's hope the NA box art is better.

Dante's Inferno demo next month, PS3 2 weeks before 360 Much more intriguing, DI's demo is coming 12/10 on the PSN, while XBLM visitors will get it Christmas Eve, 12/24. Two weeks later. The only reason I can see why: PixelJunk Shooter is out that same day on the PSN, and Sony hopes that one positively influences downloads of the other.

Just bought the 360 Wireless-N WNA Finally got around to buying it, but haven't snapped it on yet; the little brother is getting his Burnout Paradise fix.

Thursday, November 26, 2009

New layout

After being so damned sick of blogger's restricted post width, I found a tutorial on how to change the HTML around - something I'm not too knowledgeable of - to do such a feat.

Unfortunately, they didn't have a guide for the TicTac template, so I had to change it back to the Minimal (or whatever it's called).

Enjoy.

Wednesday, November 25, 2009

New Star Wars game to be unveiled at Spike's 2009 VGAs




We're already getting a gameplay trailer for Halo: Reach. Now we're supposed to be getting an unveiling for a new Star Wars game. Kotaku throws out the possibilities of Battlefront, a new X-Wing game, and Masters of Teras Kasi 2.

My guess - and what I hope for - is The Force Unleashed 2. I haven't gotten my hands on Ultimate Sith Edition, nor have I played any of the Infinities DLC packs (although I'm trying to get it for Christmas), I wouldn't doubt it if Lucas Arts would try to expand on the Infinities story arc and keep the Starkiller story going. And for that, I would be ever grateful.

[Via Kotaku]

Remember that FFXIII 360 Twitter thing? It's done. You get a Chocobo for your Avatar.

Yea, a Chocobo. For your 360 avatar. In December. For free.

That is all.

Monday, November 23, 2009

Miyamoto thinks his college degree wouldn't land him a game design job today...is it worth it?

I picked this up from Joystiq while at work, and it was a bit disheartening to read:

Nintendo has become one of those companies that graduates from colleges and good universities really want to work for ... I often say to [Nintendo head] Mr. Iwata: 'If I was applying for a job here today, I, with my actual college degree, would probably not have been employed by Nintendo.

Goddamnit. I did not want to see this, considering if the Father of Modern Gaming wouldn't get a job at The House Mario Built based on his college degree today - what that degree is, I don't remember - then what's the point of getting into game development? It is an over-saturated job market, with more than enough people trying to get a job in it.

Really, the only way I see a way in is to make your own game. Hell, that's how Portal started, and look at that. A Digi-Pen graduate end-of-your-tenure video game project was picked up by Valve, hired by Gabe Newell on the spot and intertwined into Half-Life's story. Great, now I need that success story and I'll be set.

[Via Joystiq]

Dead Space 2 confirmed by OPM?

It's hard for me to abbreviated the Official PlayStation Magazine as OPM, as the federal building I work in has the same initials.

Getting to the really good stuff, TOPM (there we go) - as with every other magazine - is teasing their next issue at the hind-end of it, with an image of a grotesque beast seen through a strange, yet familiar, visage. Now, one wouldn't understand this, unless they played last year's survival-horror offering by EA, Dead Space. This visage is giving you the impression you are viewing the creature through the eyes of Issac, the protagonist from Dead Space 1, or through another miner.

Seeing as how the image is portrayed, does this mean Dead Space 2 will have FPS moments, or is this just part of the teaser?

I don't want to spoil the image, so hit the link below to the original story.

[Via Kotaku via N4G]

Sony confirms future 3D capabilites via PS3 firmware upgrade

It was announced during a meeting with their investors, Sony actually confirmed that the PS3 would be getting 3D capabilities via a firmware update, however, it doesn't mean jack shit unless you have a 3D capable TV and the glasses.

James Cameron's Avatar video game will have 3D capabilities, however, Sony didn't mention whether or not this would apply to 3D Blu-ray movies.

Couple this with the Sphere, the rumored name of Sony's PSWii Remote, the PS3 is shaping up to be a decent system, asides from, well, God of War III. On that note, just played the demo, and it's ba-dass.

[Via High-Def Digest]

Sunday, November 22, 2009

More HD Compilations

So I've been playing God of War Collection recently, after getting nearly all achievements in Assassin's Creed 2 (all 100 feathers? Really, now?), and I'm liking what I'm seeing. GoW1 still has that absolutely retarded use of the R2 button for the in-game context sensitive parts (opening doors, mainly) as I was hoping they would change that. Of course not.

Anyways, it gets me thinking to what other series companies should be on the lookout, and after going through my collection of current-gen/last-gen games, I've got a nice wish list, which many would probably agree with:
  • BloodRayne (360 & PS3)
  • Halo 1 & 2 (360)
  • Grand Theft Auto III/Vice City/San Andreas (360 & PS3)
  • Devil May Cry 1, 2 & 3 (360 & PS3)
  • Final Fantasy X & XII (PS3)
  • Ico & Shadow of the Colossus (PS3)
  • Metal Gear Solid 1, 2 & 3 (PS3)
  • Prince of Persia: The Sands of Time, Warrior Within & The Two Thrones (360 & PS3)
  • Splinter Cell 1, Pandora Tomorrow & Chaos Theory (360)
  • Turok 1, Seeds of Evil, Shadow of Oblivion & maybe Evolution (360 & PS3)
It's a hell of a wishlist. But bring these guys to current-gen systems (360 compilations would more than likely require a disc per game) would have developers weed out a few guys to work on the HD-ifing process. Considering the GoW Collection took, what, a few months to crank out, this wouldn't be a problem, especially for Square, as they could have both games done in a week. Hell, I wouldn't be surprised if they released each game separately. The reason why I left out the PSOne era, as well as XI, is because, well, you can't really make HD out of the 32-bit era without completely redoing the game. It's like trying to turn a DeLorean (and when I say "DeLorean," I'm talking about the 80's model that would fall apart doing 88) into a stock car just by giving it a new shell; you've gotta do the whole goddamned thing.

Thursday, November 19, 2009

BioShock 2 Special Edition Announced, 100th Blog Post


Image via Joystiq

In what is to believed by myself to be one of the best special editions to be made, BioShock 2's special edition has shat all over everything else. Even the Big Daddy figurine.

  • 164-page hardcover art book
  • Three posters (what I believe are the same ones included in those plastic wine bottles that were scattered alongside beaches...you do remember that, right?) 
  • BioShock 2's orchestral score on a CD 
  • The orchestral score on a vinyl 180g LP
Yea, that's right. You get the orchestral score on a fucking vinyl. That, my friends, is service.

Like said above, the three posters in this SE looks like the ones that were rolled up into the wine bottles that they scattered amongst 10 beaches around the world. If so, my $150 purchase on eBay was all for naught.

And this post marks #100 for Destroyed Controller. Whoop whoop!

[Via Joystiq]

Resident Evil 5: Gold Edition Coming State-side

It was inevitable, as Capcom has announced Resident Evil 5: Gold Edition will be coming to both PS3 and 360 in a retail compilation on March 9 for $50.

The PS3 has a slight benefit over the 360, as everything is on a single disc. The 360 version has the extra content on a DVD with a voucher code.

The missions will be released separately before the Gold Edition hits. The first one, "Lost in Nightmares," will be coming February 17/18 (one hell of a birthday present, albeit a few days early for myself) with a costume pack, and the second, unnamed chapter and another costume pack will be March 3/4 for the 360/PS3, respectively.

As per my prediction, I was 3 weeks off. Okay, maybe that one sucked, but this announcement pegs it on the same day as my prediction for God of War III.

Oh, and that's the same day as Final Fantasy XIII. Good luck with that, Capcom.

[Via Joystiq]

Wednesday, November 18, 2009

No More Heroes for Xbox 360/PS3 February 25

Yea, I'm not fucking with you, you've got a brand new NMH game coming your way, and you'll be able to see Travis Touchdown in the hi-def glory that he was originally intended to be (yes, for those who don't know, NMH was originally supposed to be on the 360 and PS3, but then Nintendo announced the Wii).

Subtitled Heroes' Paradise, it's been confirmed by Famitsu with screens (uploaded and shared by another blogspoter) and it shows of a new mode, called Very Sweet. What that is, I have no idea, as I can't read Japanese.

What I want to know is if this is mearly a remake of the first game, or something completely new. Considering the way the apostrophe is used on "hereos," it implies the paradise is for multiple heroes, which could lead to the suggestion that we could be playing as other Heroes other than Travis.

Be that it may, NMH making it's HD debut. Awesome.

[Via Joystiq]
[Via Wii @ Everyday]

Tuesday, November 17, 2009

Assassin's Creed II: Master Assassin Edition unboxing

Firstly, I must say this before going any further: the fabled Splinter Cell: Conviction demo is not real. Douchebag McGee thought it'd be fun to tease us (or can't read for one) for a whole, what, 3 hours?
Anyways, I bring you the Master Assassin Edition unboxing in video form. This is Destroyed Controller's first YouTube channel video (and second overall). This is exclusive to GameStop, and retails for $80 (and goes for probably far more than that on eBay).

Notes to take away from this:
  • There is no Splinter Cell: Conviction demo; it's a leaflet handed out by GameStop for those who got there for the midnight release.
  • The 8.5" statue of Ezio is badass.
  • I forget how to pronounce 'Ezio;' it's "et-zee-oh," not "ee-zee-oh."
  • The tin is much larger than I anticipated, mainly because I didn't now how big the statue is.
  • The 8.5" statue of Ezio is badass.
Enjoy the video after the break, and I'm still trying to piece together my MW2 Prestige videos.

Monday, November 16, 2009

Badass: The Game demo included in Assassin's Creed 2?

Sorry, I meant Splinter Cell: Conviction.

There's this video going around of your typical, hood, black guy - you know, hat crooked, shirt 5 times too big, that "hood" - with his own copy of AC2, and inside it has an insert for a download voucher for a Splinter Cell: Conviction demo. Now, he's not the only one, as a NeoGAF poster - god, I love this forum; everything comes from there - by the name of 'Eggo,' said he got a voucher with the code "CONV1C71ON" on it.

It obviously doesn't appear to be randomized, or something a keygen can crack. Going to SC:C's official page and entering the code will allow you to download a wallpaper and various audio files as .mp3s or for ringtones. However, no demo link, as it will be just once per code.

I'm getting AC2 at midnight at my local GameStop (Woodbridge, VA...the one next to Fridays, not Shoppers), so being able to see this for myself in a few hours will settle it for myself.

Remember, and I need to say this, the demo for SC:C will only be included - if it's legit - in the Xbox 360 version of AC2, as SC:C is not coming to Sony's Big Black Box; it's a 360 exclusive.

[NeoGAF Post]
[Video of Insert]

Sunday, November 15, 2009

[REVIEW] Trine



I've been wanting to play this game for a long time, and when it finally hit the PSN last month, I didn't have the $20 to throw down for it (remember, this was during my suspension). I finally got my first real paycheck yesterday, so I stopped by Best Buy, picked up a $20 PSN card and bought the game. I just beat it tonight, and got a good chunk of the trophies, and this game really does strike a chord with my favorite genre of games: 2D side-scrolling adventure (2DSSA).

Truth be told, Trine isn't your traditional 2DSSA. The game is broken down into 15 levels; there is a master map, but it's just an overworld map you see in between each level. Asides from that, you're shooting blanks in the dark at a midget. Quite honestly, as linear as the game is, there really is no need for a map, because you can find your way to the end...just keep heading right.

That doesn't mean the levels are easy. The puzzles have you use each of your characters - the Wizard, Thief and Knight - to solve them, and many puzzles, if not all, require you to switch between them, which is done real-time. The Wizard has his magic, which consists of manipulating items in the world, or the items he creates himself (boxes of various sizes, planks of various lengths, and floating triangles for the Thief to grapple to). The Thief has a bow and grapple hook, which you earn fire arrows later on, and can shoot multiple arrows at a time. The Knight is your powerhouse, wielding his sword, shield, and brute strength; he will get a fire sword and a war hammer later on in the game. Each character does have it's own persona, but there could have been a lot more work into their personalities to further separate them from the group, despite them being fused together into one being with the game's story.

Grand Theft Auto V Casually Announced

I picked this up in my RSS feeds while playing Trine (great game, BTW; definitely worth the $20), and I read past "GTA V announced" and got to an interesting tidbit, all in an interview held by the Times Online in the UK with Dan Houser, one of the creators in the GTA series:

"Nevertheless, we do get frustrated when video games are singled out and movies are given a free pass. Manhunt 2 was banned in the same week that Saw was released. The arguments become quite ludicrous quite quickly when people argue that games are somehow more dangerous than full-motion video."

Love it. I absolutely do. You get some shit brewing, Jack Thompson & Co. get ahold of it, tear it apart, blow it out of proportion, slap "terrorism" or "terrorist" in there somewhere, and blammo, you've got headlines. I've yet to see anything on MW2's Airport level - which the game does give you the chance of skipping it early on, and you never once have to shoot an innocent civilian, just the cops near the end - but I don't necessarily keep up with mainstream news, just shit that I'm interested in.

Back to the topic at hand, here's the quote that pretty much says "GTA V confirmed" or whatever they're going to call it.

As for the boys themselves, they are already back at work. There's a Western game in the works for next spring, and the next GTA to think of. “We'll think of a city first, then the characters,” says Houser. The script he will end up co-writing will run to around 1,000 pages, nearly ten times as much as a feature film. 

As for myself, I would absolutely love for Rockstar to dabble more into the Yakuza and throw us into Japan, and not Chinatown. When was the last time we were outside of the States in a GTA game?

Oh, that's right, GTA 1's expansion pack. Go figure.

[Via GameDaily]

[SIDE NOTE] PS3 Trophy Card Tracker for iPhone

Anybody know a good PS3 trophy card tracker app for the iPhone, or one of the better ones in the App Store that is free?

I like how Microsoft mandated all the XBL Achievement tracker apps on the iPhone be free, and I've got one (iNXES [iTunes Link]) that gets the job done, but is very limited in the information it shows; it doesn't sync with your profile - you have to add your GamerTag in which is nothing more than a list of all the friends that you know their Tag by heart or want to constantly compare with - you can't see individual achievements without it opening Safari and going to xbox.com, forcing you to sign in and see the list on the site. It's just you, your friends, and the game cards.

I know I get somewhere around 10-15 people a day here, which is pretty remarkable, considering I don't freely advertise my site on facebook or anything - and I don't think I'll have a response to this - but if someone is scavenging through here and knows which one is better, let me know.

Saturday, November 14, 2009

More Street Dates Broken: Assassin's Creed II and Left 4 Dead 2

Another GameStop corporate decision to break the street date. This time, the flavor-country GameStop has decided to visit is Assassin's Creed II, with Left 4 Dead 2 on the way back.

Kotaku says the decision was corporate and clerks. That's right, the clerks authorized the breaking of the street date.

Employees are gonna get fired, I guarantee it. With Activision already pissed off, Ubisoft and EA (the later of which issued a "no comment" when asked their opinion of MW2's street date broken) can join the club and rain down their own banhammers on GameStop. The stores in question are near Hudson Mall and Newport Centre in New Jersey. Ahh, New Jersey. Where the highways make you want to kill yourself, and the only thing good to come out of there was a few select bands and Bamboozle in the summer time.

Seriously, what the fuck is wrong with these corporate people breaking street dates?

[Via Kotaku]

Tweet about FFXIII, Square will reveal a 360-exclusive FFXIII gift

Now, we know Microsoft has a bad reputation when it comes to their third-party partners and getting exclusive content for their white box (Rockstar with GTA IV seems to be the most recent and popular), but this seems as subtle as it can get without people pointing and screaming "buy-out."

Announced in the past day or so, Microsoft and Square are going to be announcing an exclusive item to be used in FFXIII, exclusive to XBL. The only catch? They won't do it unless they get some free advertisement from gamers.

The advertisement isn't all that bad, as you have to tweet about it. Yes, you are now being forced to use twitter to learn about an item you have no clue about or what it does. If Microsoft and Square get enough tweets about FFXIII, they'll announce it. Yes, you read that right. Until their tweet-meter/pool of twitter advertisement is full, they won't say jack shit.


As of 11.14 at 2:54 PM

As large as the Final Fantasy fan base is, I'd expect this do be done and over within hours of it starting, or in a single day at most. Nope. The only blame I can find - and lack of interest from the Final Fantasy fans, as a communal - can be placed squarely on Microsoft, or specifically the Xbox 360 itself. In an notebook dump on Kotaku, Stephen Totilo had sat down with "Square people" and they said their goal is 3-4 discs for the 360 version, whereas they can get everything on a single Blu-ray disc for the PS3, for obvious reasons. Microsoft charges developers if they need extra discs space for their games, and it's not a pretty charge, either. Seeing this, I guarantee Microsoft has waived the fee for Squeenix, which was a nice selling point to get them to develop for the 360. That, or the lack of shitty sales of the PS3 sales prior to the Slim.

When I originally read the article about this, I thought it was just an XBL exclusive item about Final Fantasy, not an item for FFXIII. This lead to my initial skepticism that Square would release FFVII on XBL, which would not surprise me, as sales of FFVII have been picking up on the PSS (PlayStation Store). Microsoft would love to dish out as much money as possible to get FFVII on XBLA just to prove a point to Sony. What that point is, I have no idea. It would be a hell of a download for the 360, coming in at 1.32 GB, according to FFVII's space on the PSS.

[Microsoft - FFXIII - Register. Tweet. Win]

Friday, November 13, 2009

Final Fantasy XIII Dated...I Was Close



March 9, 2010 - official date.
March 17, 2010 - my predicted date in iCal.

I would like to point out that the reveal trailer has some guy talking, which I just fast forwarded to the end; I didn't bother with it. Guy says to you "Oh, and I bet you're wondering the NA and EU release date? Well, as soon as they tell me, I'll let you know." The camera pans away, with walls enclosing Guy in them. These walls form the above image, March 9, 2010.

You dickhole...

Before anymore dates are announced, I'd like to lay out my predicitions for what's been given a release window, seeing as I've been getting pretty damned close with these dates.

When I hear "Spring 2010," or "March 2010," I usually think of a strategic date, alongside other game releases. This is how I come up with my release dates, mainly so I can peg it in my calendar:

Dante's Inferno - February 2 (just checked Wikipedia, it's just one week later, the 9).
God of War III - March 9
Resident Evil 5: Alternative Edition - March 30, 2010
PlayStation 3 Sphere Motion Controller - March 30, 2010
Skate 3 - May 11, 2010

RE5: AE could be a bit tricky, as Capcom has not said whether or not it will be a worldwide release, or if Japan would get it first. I don't see why they wouldn't do a worldwide date, as they've got enough material shown that they could very well be sitting on it, waiting for the Sphere to be ready.

[Via Joystiq]

Thursday, November 12, 2009

Just Putting it out There: MW2's First Day Sales

I caught this in my RSS feed while at work, and I'm not a fan of the email blog posts that blogger offers, so here's my two cents on the 4.7 million copies in a 24 hour span:

Holy butt-fucking shit balls. Where there that many people that bought it? Activision has said MW2 sales totaled $301,000,000. I'm putting all those zeroes in there to make a statement: that's a shit ton of money. That shits all over theatrical releases. It's a good thing they didn't take $301 million and divide by $60, because that would be really bad (and way off...like half a million off). Does it help that people buy more than one copy of a game (actually, more than one Prestige edition) hopefully to turn a profit on ebay?

I just checked ebay, and the first listing had 8 minutes to go, and it was up to $203, $53 more than what it retails for. Really guys?

Silent Hill: Shattered Memories Dated, I'm Right...Again

It's coming December 8, just as we all thought.

Well, I can't say I'm right too much, as I moved it to 12/8 on my iCal when I first heard of the delay. Then, when I read about the actual delay, GameStop said 12/8, whereas everyone else was further into the month.

Tuesday, November 10, 2009

Facebook Gem: 10 Random [Gaming] Facts About Me

I posted this on my FB because I was bored as hell with nothing to do at...11:53PM on Tuesday, June 30, 2009. It's received nothing in notoriety, maybe due to the fact that I now realize I never hit "Publish to Page" or whatever it is so it shows up in your friends' feed. Enjoy.
  1. I cannot wait for Badass: The Game (aka - Splinter Cell: Conviction)
  2. I have every guitar controller from the various Guitar Hero/Rock Band games. The problem? I was once tempted to go to Guitar Center and buy guitar stands for them. Multiple times.
  3. I have two drum sets, one for Rock Band, another for Guitar Hero. They both work. They're both collecting dust.
  4. I spent $100 on the Master Chief helmet replica that was part of Halo 3. I still have it. I proudly have it on display.
  5. I have a 6' x 6' Gears of War baked foam "poster." It's still in pieces, and it's not on display. It's not because I don't want to, it's that I don't have a large enough space on my wall for it.
  6. I own the replica Gears of War Lancer gun that Amazon sold with Gears of War 2. It's in the back room. It cost me $140. Yes, it's my pride and joy. Fuck off.
  7. I spent 9 and a half hours at Wal-Mart for the Wii launch back in 2006. They had 28 systems. I got the 28th spot in line at 2:00 PM. We held a Mario Kart DS tournament and smoked hookah. It was the best 9.5 hours - in succession - of my LIFE.
  8. I have the chainsaw controller for Resident Evil 4. Both of them.
  9. I still have all my video game consoles going all the way back to the SNES. I'm looking at them right now.
  10. When I was 13, I modded a front-lit screen into my GameBoy Advance. It was the first time I opened up a piece of electronic equipment worth over $100. It worked perfectly. The GameBoy still looks like shit.
    OK, so if I were to do this now, number 10 would be replaced by either the huge disappointment Batman: AA's CE was, and how I took the Batarang off the stand so I could properly hold it, or how I had my mom pick up my preorder of MW2 Prestige at Best Buy due to hearing a story that particular store oversold their preorders.

    This is where my Modern Warfare 2 Prestige Edition unboxing video would have been

    ...except, my battery died on me during the video, and I picked up almost immediately afterwards. However, I have no idea how to splice videos together, so, for those few that do pass by here have any tips (I have a Mac, BTW), let me know.

    Until then, see where I am 'splaying my NVGs...after the break.

    Monday, November 9, 2009

    Publishers speak out on GameStop's decision to break MW2's release date

    "Are you fucking serious?" I'm sure you'll be thinking that by the end of this post.

    In response to GameStop's decision to release Modern Warfare 2 before it's scheduled release date, Capcom told Kotaku:

    "Street dates are broken all the time," Capcom director of communications and industry veteran Chris Kramer told Kotaku. "But I've never seen the decision made at a corporate level before. Launching a new game is an incredibly complicated process for the publisher at a level of Capcom or Activision, a process that makes publishers rely heavily on partners at many levels. That one of those partners – especially a partner that still is a significant part of a publisher's business – could just decide to change a roll-out of a game is more than a bit distressing."

     Yes, Capcom throwing down the law on Activi...oh, wait, what? There's more?

    Resident Evil 5: Alternative Edition is coming as DLC





    In a move not surprising to anyone, Capcom's poll that had users decide between repackaging RE5 with the new content or release it as DLC has tallied all the votes - all 2,346 of them - and came back with the majority wanting DLC. Try 63% of voters.

    Goes to show that paying for the same game twice doesn't pay off all the time.

    The extra content will be coming to Japan in a repackaged special edition, whereas both platforms will be getting DLC in every other region. Expect the Japanese Alternative Edition's value to skyrocket.

    Oh, and this seems to be my favorite quote from the blog post:

    ...just make sure to hold on to your RE5 disc and you’ll be ready to roll in Spring 2010 when we make available new Resident Evil adventures (and some other things we haven’t told you about yet) for you.

    Yea, uhh, what other stuff? Leon Scottward Kennedy making an appearance, perhaps? What happened with him in that 8 year gap between RE3 and RE4?

    [Via Capcom]

    Sunday, November 8, 2009

    New Releases : November : The Sequels to Everything Below Edition



    I reposted this with an image and changed the name simply because I felt it fit better with the idea.

    If you've been saving up, now's the time to make that four-figure withdrawal from your savings account. Everything you've been waiting for this month hits now. Except for The Saboteur and Zelda; that's next month.

    Enjoy yourselves; list after the break. If you start calling out sick near the half-way point, I won't blame you. Hell, I might do it myself.

    Best Buy offers up tasty pre-order bonuses on God of War III, Left 4 Dead 2



    I just swung by Best Buy with my girlfriend so she could pick up a few CDs. I run into a manager I used to work for in there and we started talking. She tells me that they oversold on their Prestige editions of Modern Warfare 2, which I just plopped down for yesterday. Out of curiosity, I check out what other pre-orders they have. I see boxes for God of War III - both regular and ultimate editions - Left 4 Dead 2, New Super Mario Bros. Wii and various other games without incentives.

    God of War III and L4D2 both have some amazing incentives, reason why the preorder box for L4D2 is holding place until next Tuesday. If you pre-order L4D2 from Best Buy, the box comes with a coupon for, get this shit, $10 off of L4D2 when you come back. With your $5 reservation, plus the $10 off coupon, you pay $45 for it. Not too shabby, and better than what Valve was offering on Steam. There is a downside, as you must redeem the coupon between 11/17 and 11/21.

    God of War III - not dependent on which version you buy - will take $10 off of the God of War Collection that comes out next Tuesday. The only downside is that you have to buy the Collection when you preorder for the reduction to take effect. Not sure on when the offer expires, as I'm obviously waiting until the 17 to pick it up, which I should take off of work for just in case freebies/swag get snagged up early in the day. Seeing as my schedule is getting jacked up since my month suspension - and the fact I can't get the second half of Thanksgiving week off to go visit family I haven't seen in 5 years - I need to get this shit in yesterday.

    Friday, November 6, 2009

    Guitar Hero 5 Demo Review: I might actually buy it.

    Let truth be known, I own every main entry in guitar-based rhythm games, save for this year's entries, which makes GH1/2/3/WT and RB1/2. I'm skipping on Beatles: Rock Band because, well, I hate these themed RB/GH games, I really do. GH5, on the other hand, has shown me Activision has put quite a few changes into the core formula that makes it feel fresh, reinvigorated, and ready for more.

    Firstly, I'm glad they chose not to do another subtitle, as "World Tour" indicated they think that GH is better than RB, with Acti going out on a limb saying GH started the craze. True, it did. But it doesn't help the fact that the original team behind GH, Harmonix, is now a subsidiary of both EA and MTV Games, and are now making Rock Band, which I believe is the superior guitar-game of the two.

    Before I delve into the game itself, I have to say I'm very impressed by the demo execution, as in you load the demo, and it throws you straight into a song. It wasn't until I finished playing that really shitty song they put on there that I could access a menu to select either 3 Doors Down, which I liked when I was 12, and Blink-182, which I liked when I was 16, 17, 18, 22 and 23 when their new album comes out late next year.

    Nintendo on Wii HD: Hell noes!!

    Taken from a GTTV interview between industry expert well known guy amongst gamers, Geoff Keighly, and NOA President Reggie Fils-Aime:

    Reggie: Michael [Pachter] continues to be the only one who believes that this is gonna happen. I don't know how forcefully we can say there is no Wii HD.

    Keighley: It's not coming, period?

    Reggie: No.

    [Via Kotaku, from GameTrailers TV]

    My Club Nintendo rewards are finally here!

    After months of waiting, I finally got my Mario hat last week for achieving Platinum status through Club Nintendo, which I failed to write about. Today, I arrive home with a two-foot tall poster tube on the kitchen counter. I knew exactly what it was, and ironically enough, I dropped all my shit and went straight for it as I did when I got Ocarina of Time in the mail when it came out.

    The Mario hat isn't anything special, as it's a huge fucking red hat. It barely fits my head, but I got locks of hair on my dome.

    The poster tube contained the Legend of Zelda posters Club Nintendo were handing out for 350 coins. Before I get into that, I'd like to make a comparison between coin value and the rewards. If you get nearly a 1:1 ratio for a game's retail price and coins (DS game nets 30 coins, Wii game 50, Wii Fit 80, etc), then I spent in the neighborhood of $350 to earn enough coins for these posters. The Game & Watch DS collection I have was 800 points.

    Thursday, November 5, 2009

    Nintendo actually talks about an HD-enabled Wii. Go fucking figure!

    I love when Nintendo talks about an HD Wii, because it seems as if they're talking about it 15 years ago when you could hardly find a TV with Component inputs over 15-inches.

    Shigeru Miyamoto was allowed to open his mouth and actually talk about the HD Wii we've all been wanting since Iwata first showed off the Wii way back in 2004 (!). Here's my favorite quote from the interview:

    "Regarding the question of SD or HD, it must depend on each software," Miyamoto said. "For example, we have to ask ourselves if HD is really necessary to develop Wii Fit. Won't HD be better for the games like Pikmin? The developers should choose the most appropriate graphical format depending on the software they make."

    What do other sites make of this? That they are making an SD/HD hybrid Wii. A fucking hybrid. Here's an easier answer: they won't force a developer to make the game HD compatible, or for a better choice of words, won't force them to make an HD option for a game. So, you could essentially get a new Wii Sports game by Nintendo without HD, but have Legend of Zelda showing off 1080p all up in your face.

    THAT makes perfect sense. Because, honestly, do we really need an HD version of Hexic or Bejeweled? They're shiny, but how shiny can you get?

    [Via Kotaku]

    Halo: Reach Screens Surface...Wait, WHAT?!?!




    My initial reaction was some shitty, blurry screens that showed absolutely nothing of value in terms of new information.

    Well, they're blurry as shit, I'll give it that.

    Found over at NeoGAF (when doesn't something good come out of there?), user 'Dani,' who gives credit to another user by the name of Tashi0106, posted some very good info about Halo: Reach, and images.

    Firstly, I scanned through them quickly, and you'll find my favorite one at the top of this post. WTF is that? It seems like it's a high-caliber version of the Needler, which, yea, like we need more pink mist...

    ::please let this be ba-dass::

    ...but there are some VERY interesting pieces of info to be had from these images, which I detail in the break.

    [NeoGAF]

    360 Wireless-N Adapter Reappears at Cosco, Cheaper, Ships Tuesday for Free

    Well, it seems like this just won't die until the damn thing is out.

    Coming out of Engadget, someone pointed out to them that Cosco is listing the Wireless-N adapter for November 10 for, catch it, $88. Oh, and free shipping. Not bad. Not bad at all.

    Best part? They've got a better picture of, not the packaging, but the unit itself. They look like press shots, so it seems as if Microsoft has...5 days to say something. Seems as if my prediction of the 10th got NAILED.

    I should start a "NAILED" board, just like Colbert. Now that would be awesome.

    Check the pics after the break.

    [Cosco]

    Wednesday, November 4, 2009

    Secret Knock To Unlock Your Locked Door

    See what I did there?

    I caught this over at Engadget, and I want this. Yesterday.

    Guy has programmed a "secret knock" that will allow this gizmo to unlock his deadbolt, which is nothing more than a circuit board, PVC pipe and a little piece of metal (aka "the party") that turns the deadbolt. Knocks are programmable by the user, and incredibly simple to do.

    You can knock slowly, as long as your rhythm is down, you're golden. However, add in an unnecessary knock or mess it up, you gotta start over.

    Really awesome idea, but it's something you'd have to program a new knock every day - or, godforbid, more than once a day - just in case you're neighbors hear you knocking away, trying to remember what the secret knock is today.

    [Via Engadget]

    Tuesday, November 3, 2009

    Left 4 Dead 2 Demo Impressions

    I just finished playing the demo, and I have to say, I'm thoroughly impressed.

    You only get to play through 2 areas of the campaign Parish. You're in the streets of New Orleans, and then you venture to a prison, where, once you enter the prison yard, the alarm goes off, and hordes upon hordes of, well, The Horde come after you. There are more zombies than in L4D, and I like the varying appearances of the Special Infected; my brother pointed out that "the Boomer was a girl." Yea, it was. It looked like the Spitter from the CGI intro movie skinned over a boomer; ugly, pale girl with a green bikini top. As for the face, well, I didn't get close enough before I killed it to look.

    Xbox 360's Wireless N Adapter Gone Missing

    Remember finding out about the N capable WNA for the 360, and then wanting one? Well, today was supposedly the release day (I had it pegged as next Tuesday in my calendar), and it's gone missing from virtually every online shopping area. The only place Google Shopping turns up is Buy.com with a "sold out" sticker on the page.

    Kotaku says a branch of Amazon (read - not the US) has a date of the 20th up. Make of it what you will.

    Monday, November 2, 2009

    Prince of Persia's First Official Trailer




    I'm impressed. Very impressed. When I first heard about the movie earlier this year, I had doubts. When the rumors of the actual Persian/Iranian Prince being cast as The Prince, I had high hopes. Then Jake "Darko" Gyllenhaal was cast, said hopes were quickly dashed away.

    After watching the trailer, I can say he brings the charm and allure of The Prince to the screen, and the attire isn't far off. You can catch a few glimpses of the Dark Prince, which I am proud of them trying to bring him into the movie. The dagger's look isn't far off, either. The movie...does look as...if it could...

    NO!

    I will not say it yet. I cannot say it yet, as I have to watch the movie - or more trailers - before I can make a full judgment, obviously.

    Catch the trailer after the break.

    [REVIEW] Ratchet & Clank Future: A Crack in Time



    My reviews seem to be coming a lot more often than I originally thought they would be. This would make number 5 for me for the blog. Whoop whoop.

    Anyways, back to the issue at hand, Ratchet & Clank Future: A Crack in Time. The third installment on the PS3, the conclusion to the Future trilogy and the 9th (!) installment overall. Keep in mind with this review, I only became a fan of R&C with Tools of Destruction. With that, I went back and bought R&C1, Up Your Arsenal and Going Commando. I never bought any of the other installments, as I just don't have the interest - or the time - to play them. I do now own Quest For Booty and, of course, A Crack in Time, making that 6 of the 9 that I own. Not too shabby, if I say so.

    All in all, all the R&C games all fall on the same premise: platformer shooter, ass-ton of off-the-wall weaponry and crazy ass gadgets. I can see one problem with this, and the only comparison I can make are to the LEGO games. It's all the same, and it's been done repeatedly. The formula is getting old, I must say. Do not get me wrong, I do love me some R&C, but they really need to do something to add some life to the series. What Insomniac did with ACIT is a step in the right direction.

    Sunday, November 1, 2009

    God of War III Ultimate Edition Announced



    Oh how my wallet will fall come March.

    Announced over the weekend, the God of War III Ultimate Edition will make you want to throw down a luscious $100 (according to GameStop) for this beauty. You're talking about exclusive skins, replicated items, soundtrack, exclusive music, art book, the works. However, the granddaddy of the whole thing is a replica of a particular item from the first game. If you can guess it before the break, congratulations! You win a cookie.

    [Via PlayStation.blog]

    Thursday, October 29, 2009

    Nintendo DSi LL Announced. Why? [UPDATED]



    [UPDATE] Nintendo has released an official statement, saying that both Europe and North American will be getting it in the first quarter of 2010, meaning sometime between January 1 and March 31.

    Rumors started piling up on this roughly yesterday morning, that Nintendo would be announcing an update to the DSi, mainly boasting 4" screens.

    Now, I may need to remind you, the DSi was the first incarnation to sport larger screens on the device since it's launch back in 2004. The DS and DS lite both had 3" screens. The DSi bumped that up to 3.25", and now the LL will be packing 4.2" screens. How much larger does that make the DSi LL than the regular DSi? Head past the break to find out.

    [Via Engadget]


    [REVIEW] Brütal Legend



     I had no interest in Brütal Legend when I heard about, as I was going to simply pass it over, scoffing at the fact they chose to release day-in-date with Uncharted 2. After playing the demo, I was convinced I would be buying it and enjoy it. And I did.

    Brütal Legend is an overall great experience with amazing metal tributes and commendations. Ozzy as the "Guardian of Metal," Kyle Gass as the mortar cannon operator, animals as motorcycles. Oh, and Jack Black as Eddie Riggs. Tim Schafer made sure metal was oozing out of every corner of this game, and he succeeded. I just wish that more developers would actually take pride in their game and put as much effort in creating a game as the way Tim did here.

    The landscape is, by far, a masterpiece. Engines and exhaust pipes litter the land, trees that grow exhaust pipes, giant guitars with hands playing them cast in stone, the Rockmore Effigy, Bladehenge, Lyonwhite's Pleasure Dome, the Kill Master's fortress, everything comes together as one huge metal tribute.


    What the hell happened to GTA IV?

    I rush home after queuing up The Ballad of Gay Tony on xbox.com, I turn the 360 on, let it download, pop in GTA IV and get settled in what is being praised as a phenomenal way to end the stories of Liberty City.

    I have one question after getting passed the "Bang Bang" mission: What the fuck happened?

    I've experienced shitty controls, terrible clipping issues, floating cars (far more than what it was in Niko's story and TLAD) and an overall horrid experience. I simply cannot stand playing this game right now.

    The driving is my main problem, specifically with the "floaty" issue. It took me about 30 minutes to get used to the new driving physics when GTA IV first came out. I've been playing TBoGT for 3 goddamned hours. There's no way in mighty fuck that I can enjoy this game.

    I'm going back to Ratchet & Clank. I'll see you when L4D2's demo drops next week, 360.

    Tuesday, October 27, 2009

    God of War Collection Dated, Trophied

    Thank god! Finally, after a long wait, November is here...in 4 days. But your betrothed God of War Collection is soon on it's way. What day? The 17. That's right, the same goddamned day as Assassin's Creed II, Left 4 Dead 2, Resident Evil: The Darkside Chronicles, Tony Hawk: Ride, and a metric fuck-ton of Blu-Ray movie releases (Fight Club, Star Trek, Clerks, Chasing Amy and Brüno).

    But, they have trophies, too! It's been confirmed that both games will be treated as separate games, considering both are on a single disc (really, if they put each game on it's own Blu-Ray disc, that's pathetic). Both games have their own trophy lists, which means Platinums for each game. Yes, there is a trophy for the sex mini-game in GoW1. And trust me, the Platinums will not be hard. That is, you don't get along with the Challenge of the Titans. I swear to god, that guy will never be allowed at Thanksgiving again!

    Catch the list after the break.

    [Via PlayStation.blog]


    Monday, October 26, 2009

    God of War III Box Art


    Image via Amazon.com

    Caught this while browsing Amazon, and hey, it's $57!

    OK, so it says "Not Final," but I want this to be the final box art. Seeing as what they did to the Collection, I dare see what they do with another version.

    You can see Kratos' face has been cropped on the left hand side, looking at the top of his red mark, it's cut off. That, and the lack of a nose.

    With Killzone 2, Metal Gear Solid 4 and Ratchet & Clank Future: A Crack in Time all featuring faces of characters from the game, it's only a matter of time before all you'll start seeing the brain of the person you'll be playing as.

    [Via Amazon.com]

    Tuesday, October 20, 2009

    Ghost Recon: Predator?

    Well, according to Australia's version of the ESRB, the OLFC, who rated a game with such a title, a successor to the Advanced Warfighter is - finally - closer to release.

    Initially announced through an Ubisoft financial forecast document, but officially announced it earlier this year in April.

    No details on the game, but the financial forecast had slated it before April 2010. Well, all the major game shows have gone and past, so there's not much room for Ubisoft to announce this. Expect it to be delayed into the late summer or early fall and gameplay shown at E3.

    [Via Joystiq]

    More UK-Exclusive Limited Editions

    Ready for a trifecta that will blow you mind? So, we all know of my bitching and ranting when it comes to the UK getting exclusive limited editions of games, right? Sit down tight, because shit is about to get real.

    Monday, October 19, 2009

    [TIME NOTE] The Issue With Killzone 2

    Yet another "Time Note." This time, I take a look a recent document I had, back on June 28 of this year. This gave me plenty of time to hate Killzone 2's controls. However, my issue doesn't lay simply in the controls, but more of the game itself. Read down to read exactly why the controls have major issues, and many other reasons why KZ2 is keeping itself from having me enjoy it. Anything written in the article in red, italicized font is my current input on my previous thoughts

    Killzone 2 has gotten an incredible amount of flak for its controls. This is not the only thing that plagues this game, however. Everywhere I look, people are hating on the controls and “lag”. Type “Killzone 2” and “hate” "controls" into Google and see what comes up. I haven’t seen this much distastefulness for a game in a long time.

    Firstly, before I get any further, let me introduce myself. Friends call me “Nintendo Tim” because they say I know all there is to know about video games. Others say just Nintendo, hence the name. I do like to claim myself as someone who knows a lot about gaming, but I know I don’t know “everything.” Nobody does, nor will they ever. I am someone who has played video games extensively over many years. I’ve played my fair share of games, so don’t label me as some shmuck that merely thinks he knows what he’s talking about. I don’t speak with random symbols in 1337-speak (although I’m familiar with that abominably fucked up way of conversating with other idiots who choose to limit their dialogue to ampersands and exclamation marks), nor do I say “were u @??” when I’m texting or posting a message on facebook. Let’s get to the grit:

    Get a Sneak Peek At Halo: Waypoint

    For those not keeping up, Halo: Waypoint is not a new Halo game, but a "destination" of sorts for Halo fans, which is an Xbox Live-exclusive stop for everything Halo...well, not including 1 and 2.

    To watch the video detailing Waypoint, jump over to Joystiq and watch their video. Worth the watch, actually.

    [Via Joystiq]

    Convenant Elite Animatronic Head Shits on Your Halloween costume

    Remember that Cloud cosplayer? This guy made an animatronic Elite head. Moving eyes and mouth mandibles. Awesome.

    Check out his video description below, and another video after the break.



    [REVIEW] Uncharted 2: Among Thieves



    I've been waiting for this for a very long time. Oh my god, have I been waiting for this for a long time. Ever since I beat Uncharted, I knew there would be a sequel. Call is Gamer's Intuition, if you will.

    Uncharted blew me away. I never got into Jak & Daxter, nor was I a fan of Crash Bandicoot. But Uncharted was compelling enough for me to pick it. I'm so glad I did. I became stuck at the last level and gave up, but it was when the Trophy patch was unleashed that I picked it back up and beat the game. Huzzah!

    Now, two years later, Uncharted 2 has graced us with it's presence, and I for one can say, it's about goddamned time.

    Saturday, October 17, 2009

    The Problem With Reward Systems in Gaming

    This is a long time coming. I have some serious beef with Sony's Trophy system for the PS3 - and the lack of one for the PSP - the lack of one from Nintendo, and Microsoft's fuddling with their own system, which started the craze. The idea of writing about it has been lingering in the back of my head for a while now, and after getting Platinum in Uncharted 2, I can see this would be an opportune moment to do so.

    Sony's Trophy system, the answer to Microsoft's Achievements, seems like a bastard child. Sony needed something to get gamers to buy into their side of the Console War. Like myself, many gamers will buy the 360 version simply because it has Achievements. When Uncharted's trophy patch hit, I was waist-deep in GamerScore and didn't really care too much about Sony's trophies, which is botched in many ways than one.

    The trophies do seem like a good alternative to a simple point architecture. You have your bronze, silver and gold trophies, as well as the elusive platinum trophy for earning all trophies in a single retail title. There are very few PlayStation Network (PSN) games that offer a platinum trophy (WipEout HD and Trine come to mind) simply because they offer much more gameplay than, say, flOw. That, and they cost just as much as a full retail game. The 360's point system works in a way that retail games come with no more than 1000 GamerScore with a maximum of 50 achievements off the bat, while Arcade games have 200 GS and 12 achievements. They can add an additional 50 points to Arcade games through DLC, and up to 1250 for retail, however, some games go way beyond that (Halo 3 and Fallout 3 have a current standing of 1750 GS).

    The problem with the hierarchy is that no developer seems to understand how daunting a feat is in a game.