Thursday, December 31, 2009

GameFAQs PotD: If you have no intentions, then what fucking system do you own?

Seriously, if that many people on each poll don't have a system, then what system do these kids own?

To me, it seems as just about the same amount of people voted on the 360/PS3/Wii polls - about 86,000 each. The "No, and I have no plans to get one" answer was the most popular amongst all the polls in this criteria, so it leads me to believe that these people prefer their PC digital distribution. Or are from the fucking future.

Wednesday, December 30, 2009

You should get your 360's Avatar's [UPDATED]

That's right. Get at it. I just got the email to get my Chocobo pet for my 360 Avatar. It's been added to my que, but I haven't downloaded it yet.

Check your inboxes.

[UPDATE] I just let it download and applied it. A bit disappointing, I must say. I figured it would be a bit bigger than a chicken, as full-grown Chocobos...Chocoboes...Chocobi...whatever, are more prominent in the games than this. Considering the birds in Final Fantasy XIII are larger than they've ever been, you'd expect something with more value to it, but it's free, and when you have Square giving out free things, don't get your hopes up. Ever.

Update on my IGN Reader Reviews

If you remember a while back, I posted a collection of my IGN Reader Reviews and the overall feeling towards them are "praise". Overall, I've been well received of my reviews. I submitted my review for Metroid Prime Trilogy, and after two-and-a-half months on the site, I decided to check up on it.

Consensus: I win.

Out of 23 reader reviews, I stand at number 1 with 7 thumbs up and 0 thumbs down. With only 8 reviews published after mine - all having no votes whatsoever - I really do wonder how my review was the most well received one in the entire bunch.

I think I should submit my Destroyed Controller reviews and see how they fare.

Tuesday, December 29, 2009

Japan's Favorite Final Fantasy Games

Kotaku ran an article about a Japanese website asking the first 100 people in line at TSUTAYA in Shibuya for FFXIII what their top three Final Fantasy games were. Results? A little shocked, actually:

13.) Final Fantasy II: 2 votes
12.) Final Fantasy XI: 3 votes
11.) Final Fantasy: 3 votes
10.) Final Fantasy X-2: 6 votes
9.) Final Fantasy III: 11 votes
8.) Final Fantasy XII: 16 votes
6.) Final Fantasy IV: 21 votes
6.) Final Fantasy IX: 21 votes
5.) Final Fantasy V: 22 votes
4.) Final Fantasy VIII: 26 votes
3.) Final Fantasy VI: 29 votes
2.) Final Fantasy VII: 57 votes
1.) Final Fantasy X: 59 votes

Red - NES : Grey - SNES : Orange - PSX : Blue - PS2

You see that? Final Fantasy X is number 1, with VII trailing by only 2 votes. The weird thing is that this is very close to my Top 3:

3) IX
2) VII
1) X

Sunday, December 27, 2009

[MY GAME] The Game That I Want to Make

I do have an ulterior motive for making this blog, and using it as a front to upload my game design ideas. I don't want to necessarily use it as a dev-blog, because I can't program worth shit, and won't be making progress beyond the pre-production/brainstorming phase. However, I can come up with some pretty good ideas for a game.

The game I want to make is a 2D side-scrolling adventure game in the vein of Metroid. My idea for this game came up roughly 2 months before E3 2009, where Shadow Complex was announced. My concept was to use this as my way to revitalize the genre for myself, and hopefully others. Well, SC paved the way for such a revitalized genre, and I'm hoping now that with that, I can use ideas from that game to help me with mine. Yes, you could say I'm piggy-backing on SC's success to get my game afloat.

The name I have for the game is Project Dimetro. Yea, the name isn't all that great, and it'll get better over time when I figure something out, but the name isn't what's selling this game. "Dimetro" comes from two things: (1) It's an anagram - a bad one, at that - for "Metroid" (2) Considering I work in DC, the idea came to me while working there, and it's the Metro area. I have two conceptual names for my development group: "Destroyed Controller" and "8-Bit Journey." Yes, Destroyed Controller is a concept name for my studio/group, with the same meaning behind the name of this very blog. My idea is that, if my dream of a game development studio ever does come to fruition, for whatever console I release a game for, the logo of my studio that appears will use that console's controller, destroyed. The name itself has the same reason behind my blogs name; I tend to throw the controller, and I was looking at a broken 360 controller I have. The original name was going to be "Broken Controller," there's already a blogspot blog named that. 8-Bit Journey is an homage to any gamer growing up in the 80's, starting on 8-bit games and time itself is the journey we all have taken as we've grown up with those video games.

I have hand-written pieces of paper strewn about that I've collected and put into a binder. These pieces of paper were written while at work, hence keeping the -metro suffix in the Metroid anagram. One piece of paper I have is what I would have on the game's description in the App Store. Uh huh, my game's idea is an iPhone title; free SDK. But this isn't some piece of shit that would flood the App Store. Here is said description:

This is a demo for a game that I truly want to make. I've slaved over documents about this game, trying to make it myself, but the task is too enduing for one man. That's why I'm basically marketing myself with this idea to game developers. If you enjoy my demo, please consider getting in contact with me. I have no prior knowledge of game development, but I have an ambition to make this game a great "Metroidvania" style game.

Development started mere months prior to E3 09, where Microsoft and Epic unveiled their new game, Shadow Complex. My game fell inline with the same concept; classic, 2D exploration ala Super Metroid and Castlevania: Symphony of the Night, with you fighting an armed force inside an underground fortress. Before Shadow Complex's unveiling, I thought the Metroidvania-style gameplay needed some life put into it. However, during preliminary concepts, E3 came, and now my game could easily be considered a Shadow Complex-knockoff. Of course, now, Shadow Complex will play an influential role in some instances.

I look at this now,  and see just how big my ambitions really are.

Saturday, December 26, 2009

[REVIEW] The Saboteur

This game pissed me off. I'm going to try and make these reviews shorter, as judging by my feelings towards this game, I want to spend as little time writing this review.

Now, don't get me wrong, there were enjoyable parts of this game. Pandemic wanted this to be a Grand Theft Auto/Assassin's Creed, and as friends put it, those are two games that, apparently, shouldn't procreate. But the parts that were enjoyable were overshadowed by the rest of the game that, pardon my French (and the pun), sucked more than all fuck.

[REVIEW] Assassin's Creed II

Here it is, a review I've been wanting to do for a while. Possibly the review for myself of the year...well, can't say "year" as DC has only been up since September. Nonetheless, I've been eager to review the ever-living shit out of this game.

I had a lot of fun with this game. More so than it's predecessor. Scavenging the city for targets is much more colorful with Italy, as opposed to the Middle East and sand. And grey. And brown. There's a lot more to do in Italy's provinces, which you get to hit up Florence, Monteriggioni, Venice, and Tuscan. Monteriggioni - which is a hell of a recreation in the game - is your central hub, where you can upgrade the shops, or open new ones, to increase the value of the city. With this value increasing, you earn 10% of the Villa's value every 20 minutes. Dedicate your time and cash to the Villa and you'll be rolling in the money, which will allow you to earn new weapons, armor and the such. A great addition to the series.

I've never been to Italy, yet I would love to go. But free-running throughout Venice is a treat, as hoping across the poles sticking out from the water to get across the creak, only to continue up the side of a building and further pursue whatever is you've decided to go after. Free-running, the staple of the series, is where I still have issues. There are multiple speeds to run at, varying depending on which combination of the A and RT buttons you have held. It goes in this order: Nothing > A > RT > A + RT. With both held, your running becomes unstable, as holding A acts as a permanent "jump over everything" command. The joystick doesn't help here, as you may make Ezio do something completely different than what you may want him to. Take, for example, hopping across wooden beams protruding from a building. Holding RT allows you to free-run. Holding A allows you to continue jumping. However, with that "always jump" command given, if you don't have the joystick held in the one degree that matters, he'll go off in a different direction, losing your track on a courier that isn't on your map. That really pissed me off.

Friday, December 25, 2009

Lulz from Club Nintendo survey

As I'm registering New Super Mario Bros. Wii on the Club Nintendo site, as I just got it today for christmas, question number 12, the final question, asks who gave me the game as a gift. Just look:

 Oh yea, I'm going with Santa's fat-ass.

Tuesday, December 22, 2009

Why did I just now find out about this? Girlzwhogame calls Dead Space "FPS"

I was reading the Kotaku article about Game Informer's Dead Space 2 screenshot whatchajiggit (seriously, thought, I'll pass on the Photosynth bullshit; just give me a fucking screenshot), and there was a comment that caught my eye. So I checked it out, and this chick is saying that Dead Space is a "really fun first person shooter." Keep in mind, this post was made last December. I nearly shat myself, thinking it was nothing more than ad space, and she didn't care.

Then I read the comments.

I won't spoil anything, just read them. Just...when you get to RHR's comment about kittens at the bottom linking to a tinyurl site, do NOT click the link. It's nothing but vag that's been cosmetically pierced, and, well, some aren't all that great to look at, honestly. Enjoy.

[Via girlz who game]

Left 4 Dead 2 Title Update for 360 Now Live

I just loaded up L4D2 and got the title update, which hit PC players earlier this month. The update mainly fixes multiplayer issues, but there is one that I did see that is much welcomed for single-player, and it's something I ran into during the Hard Rain campaign: Spitter spit on a moving elevator now fizzles quickly. Thank god.

  • Changed rules for ghost placement in Scavenge Mode
  • Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
  • Spitter spit that damages players on a moving elevator will now fizzle quickly
  • Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
  • Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
  • Fixed a crash in physics
  • Updated the Charger's hit boxes
  • Updated the Jockey's hit boxes
  • Updated the Spitter's hit boxes
  • Fixed player health on being revived after a Charger slam over a high ledge
  • Fixed versus scores not resetting after a vote to change campaigns
  • Fixed being able to use defibrillator on dead players who were far above or below you
  • Fixed pink glow on dead survivors
  • Fixed being able to hold crouch while incapped to get better weapon accuracy
  • Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
  • Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
  • Fixed the helping hand from getting stuck when extended

[Via Steam]

XBLM's Deal of the Week: Shadow Complex for $10

If you haven't played Shadow Complex yet....what the fuck is wrong with you? If you don't have a 360, that's understandable. If you do and still don't have it, just get rid of your 360 now. It's a great homage to two of the most amazing games of the 90's; Super Metroid and Castlevania: Symphony of the Night.

And it's only $10, down from the original $15. Do it. Now.

You've got Max Payne in my Family Guy!

See that? That's what I got when I put my Digital Copy disc for Family Guy: Something Something Something Dark Side in my Mac. It still says FG:SSSDS, and the redemption screen is Family Guy, and the movie is Famliy Guy, just...seeing Marky Mark's mug isn't something I planned for today.

Sunday, December 20, 2009

Arkham Asylum 2 gets the trailer analysis treatment

I love this, I really do. Whenever a new trailer comes out, one hiding clues all about, somebody takes it upon themselves to decipher the clues. This time around? GameTrailers. They do a hell of a job, too.

Catwoman, Penguin, Dr. Freeze and Two-Face are all likely villains. For one, that Uncle Sam poster with the piece torn off at the face with the gun? Look closer at his left hand. See the discoloration? Pan your vision pack a bit, and you'll see that his entire left side has been dirtied. That, my friends, is your Harvey Dent.

Friday, December 18, 2009

The Cinematic Experience: What game developers could do to get more people to play their games...eventually.

This has been sitting in my drafts since 11/24 and didn't get those last two paragraphs finished until now, so take what you will with past-tense references and the like.

This idea came to me fairly quickly while sitting post at work earlier this week being bored out of my mind, and, frankly, I think it's a damned good one. It's an idea that I believe that could bridge the gap between gamers and movie-goers. What I mean by that is getting more movie buffs interested in video games, or just anyone in general, and eventually, get them to buy the games. It could also be a safe entry into a series, be it new, unfamiliar, or old for a seasoned gamer who's reluctant on throwing down full entry price for a game. I call it the "Cinematic Experience."

Don't get me wrong, anyone reading that first paragraph would just love to yell "It's called a demo, dumbass!" Well, that's the gameplay. It's a demonstration of how the game plays. My solution is for those who want a good story out of their $60 purchase. When a game is close to release and it's publishers/developers want to promote the ever-living shit out of it, they get the hype train rolling. However, said train will only work for those who only care about how the game plays. I, for one, want more out of the story. I want a story that is so involving and exciting that I talk about forever.

Thursday, December 17, 2009

TFU2's Trailer: Ba-dass

I just got finished watching the teaser for TFU2, and I have to say, I'm eager for gameplay right now.

It shows Galen Marek Starkiller walking down a hallway, with his Force powers ripping the hallway apart, with Yoda and Darth Vader doing some mind manipulating/3-way argument, and as piece by piece of the hallway is ripped down and surround Starkiller, you hear Juno's voice asking him a question, at which every object floating falls to the ground. He then enters a colosseum, where a rancor is thrown from a darkened alley, dead, by - presumably - another rancor, however, 3-4 times larger than your standard rancor. Galen drops the robe, and begins his assault, by pulling out two lightsabers, one at a time, wielding them backwards, much like his fighting stance you see constantly, and lunges towards him. End trailer.

By the way, the Star Wars Wiki doesn't have an official name for the beast, so I can only assume they've created this beast simply for the game. There's nothing more on the game, but there is one burning question:

Why the fuck does Marek look the way he does in the trailer if he died in one ending, and became a Sith Lord in the other wearing fused Stalker armor? What the shit, LucasArts?

Tuesday, December 15, 2009

Altair is in The one way or another

I just found this out, but after unlocking the bronze Mechanic perk - stealing 5 cars for the garage - you earn a racecar named, what else, the Altair, with this description:

A top speed that rivals the Aurora matched with smooth cornering has earned it the nickname 'The Flying Eagle'.

For the slow ones out there, that's what Altaïr's name means in Arabic. Stranger even is this is an EA/Pandemic game. Assassin's Creed, as we all know, is a Ubisoft developed and published game. Unless they're buddies with EA, which I highly doubt, they could have pulled a Konami and interjected it for shits and giggles, but, again, I doubt that.

Heavy Rain's Delayed Trophies

To prevent you from coming out of the game-induced coma that is the story of Heavy Rain, the developer, Quantic Dream, has gotten the green light from Sony to set a delay on the trophy notifications; you won't know you've unlocked a trophy until you're between chapters.

What's to say that I've unlocked 10 trophies in a chapter, and I have to look and wait as 10 trophy notifications rape my TV's top right corner for 5 minutes? Sony should implement what Microsoft did to Achievements, what, 2 years ago, in that there should be one pop-up for whatever Achievements/Trophies you've just earned. There are games that still slip by this - Brütal Legend is one of the more recent games I can think of - but it shouldn't be hard to do this. Hell, it would make it easier.

Kotaku originally ran this story, and here's what I had to say, in response to the user Spilt_Milk:

I can see why you think they're lazy, but I completely agree with Quantic Dream. The blips do take you out of the experience, but they should be looking at ways to show that you've earned the reward in-game.

For example, if you earned a trophy in the game and it's during a scene while in a house, there could be a bookshelf in the background with a trophy in it - be it bronze, silver or gold - and it will shimmer or glisten to indicate a trophy has been unlocked of a certain worth, and you can check what it was later.

Of course, that will have problems, such as if you don't earn the trophy, will it still be there, or will the trophy materialize out of nowhere. To me, they can plan the trophies, meaning, if you've done something prior to the aforementioned cutscene that rewards a trophy, the scene will load with that trophy on the bookshelf.

Or just give the gamer the choice to turn the notifications on or off in the options menu.

I would love for devs to think of shit like this and actually implement it. It would make the "slap back to reality" - as user Friedhamster put it - far less harsh and keep you in the moment of the game.

[Via Kotaku]

Monday, December 14, 2009

More predictions [update]

Just a quickie here, seeing as Nintendo posted a projected release forecast for the first quarter today, but did not have dates for some games, such as NMH2 (late-January) and Red Steel 2 (Q1):

ACII: Battle of Forli DLC (XBLM/PSN) - 20/21*
No More Heroes 2: Desperate Struggle (Wii) - 19
Phoenix Wright: Ace Attorney (WiiWare) - 18

Red Steel 2 (Wii) - 2
ACII: Bonfire of the Vanities DLC (XBLM/PSN) - 3/4*
Heavy Rain (PS3) - 23**

Mega Man 10 (WiiWare) - 15

Prince of Persia: The Forgotten Sands - 25***

*Respectively, as XBLM releases are on Wednesdays, and PSN releases are Thursdays. Which, that reminds me: if the PS3 came out after the 360, why didn't Sony opt to make PSN releases on Tuesdays rather than Thursdays, beating Microsoft to the digital storefront of multi-platform releases? Doesn't make a damned bit of sense.

**Wikipedia has a date as 2/28, however, there is no source listed, as nobody has given an official date. Suck it, whoever you are editing Wiki pages on a whim.

***The Prince of Persia movie is out 3 days later, on the 28, so the Tuesday beforehand makes perfect sense. Oh, and TFS is an "interquel," taking place between TSoT and WW. Yea, my face looked just like yours when I saw that word on Wikipedia. Never heard it before, and I plan on using it many times next year.

[UPDATE] In a video detailing the DLC for Assassin's Creed II, they say that the second DLC pack, Bonfires of the Vanities, will arrive in February. The report I read said that it was "expected" in January. I guess that didn't mean shit for the whole 2 days it was out, huh?

Saturday, December 12, 2009

40 minutes in, and three games announced, one I predicted

I caught up on Joystiq's liveblogging of Spike's VGAs. Why I'm reading the liveblog rather than watching the actual thing is two-fold: (1) I'm playing PixelJunk Shooter (2) I refuse to watch the VGAs.

Two announcements have been made, and one I actually predicted. If you remember back a few posts, Geoff Keighly said there would be a new game unveiled at the VGAs, something we wouldn't even begin to think of. Batman: Arkham Asylum 2 was announced. Shocked? Didn't think so. It's not in Arkham, so my first guess is Blackgate Penitentiary. It doesn't roll off of the tongue, and not a whole lot of people outside of the Batman fanfics, comic nerds and gamers know of it. However, it's the only other asylum/penitentiary that rivals Arkham's size, which is definitely needed if the Joker is "out for revenge."

My prediction, however, holds true, as Force Unleashed 2 was just announced minutes ago. Not shocked, but after a years worth of DLC and the Ultimate Sith Edition getting people thinking about it again, Lucas Arts is really wanting TFU to be a mainstay Star Wars franchise. Honestly, that won't be hard.

And finally, Prince of Persia: The Forgotten Sands has been formally announced, with Jake Gylenhaal doing the honors. Apparently, The Prince looks more "Gylenhaaly," according to Joystiq.

More when I'm done with PJS, or whenever the VGAs are done.

Wednesday, December 9, 2009

Release dates galore: Yakuza 4, Mega Man 10, Perfect Dark and Brütal DLC

In a day that probably won't be remember for jack shit, we are treated to four - count 'em, one-two-three-four - release dates spanning multiple consoles and regions.

First up, Yakuza 4. We - Yanks and Brits - were glad to learn that Yakuza 3 would finally get the localization treatment it deserved and would be coming our way March 2010 (my prediction date, again, is the 16). Today, Sega announces that Japan has mastered space-time travel and will be treated to the release of Yakuza 4. In the same month. On the 18th. Bump that. Next!

Nintendo Power has unveiled (I have yet to receive my issue) that Mega Man 10 will be coming to WiiWare sometime. No solid release date or other systems were made available, but you will be able to play as Proto Man right out of the box download, as well as a third, mystery character. And we're still getting the retro, NES-style artwork and 8-bit style graphics. Radical.

Tuesday, December 8, 2009

Spirit Tracks extended TV spot possibly best Zelda commercial ever

Sure, some critics aren't too thrilled with the lack of enhances, or even backpedaling Spirit Tracks has done - I have yet to pick up a copy, seeing as I have $11 to my name until payday on Monday - but this TV spot Nintendo made is absolutely great. Guy on subway train, train starts turning into old, old, incredibly old school train, references to Zelda crop up (person paying guy in Rupees, Metro map turning into Hyrule map, torches, etc.), the whole 9 yards, with about 2 or 3 more added on.

[ABOUT DAMN TIME] Sega announces localization of Yakuza 3, hits March

Seriously, about damn time. They've teased us countless times, over and over until finally, today, they say "oh, you're getting your March."

Being one that never played any installment, I've always wanted to, and Y3 has intrigued me. I mean, I could import, considering the PS3 being region-free (the only console this generation to do so), but, well...actually, I don't have an excuse for that.

My prediction date: March 16.

[Via Kotaku]

Mass Effect 2 Gets 2 Discs. It's time for Xbox 3.

With Final Fantasy XIII around the corner with 3-4 discs planned, I fear it's going to be a common thing for these large-scale games to come with a bit more weight to them, literally.

Blue Dragon (3), Lost Odyssey (4), Infinite Undiscovery (2), Final Fantasy XIII (3-4), Oblivion GOTY (2) and now Mass Effect 2 (2) all ship with multiple discs. That makes 6 games with multiple discs. On a system in a generation of video game systems that is still being referred to as "next-gen" by many.

If Microsoft won't own up and say "Blu-Ray," then they're going to have people deter from their system to the PS3 just to have a single disc. That's one reason why I'm still undecided on which system to get FFXIII on, simply because of the disc-swapping. It's a throwback to a simpler time in my life, however, it's time to evolve your system. It's time for Microsoft to add Blu-Ray to their repertoire and come out with a system with a Blu-Ray drive. That, or come out with an "Xbox 362" that's nothing more than a 360 with a Blu-Ray drive that is compatible with 360 games on a Blu-Ray disc.

Oh, and don't bump the cost up.

Saturday, December 5, 2009

New Releases : December : Zelda Edition

Yep, that little guy. He's the big ticket this month. Other than that, it's a pretty bland month of game releases worth remembering. You've also got Pandemic's swan song, The Saboteur, as well as PixelJunk Shooter (which I cannot wait for). Asides from these games, there's really nothing else worth...oh yea, Silent Hill. Never was a fan of the series, but I bought Homecoming when it was dirt cheap at Best Buy. Never played it.

Thursday, December 3
Bayonetta Demo (XBLM, PSN)

Monday, December 7
The Legend of Zelda: Spirit Tracks (DS)

Tuesday, December 8
The Saboteur (360, PS3)
Silent Hill: Shattered Memories (Wii)

Thursday, December 10
Dante's Inferno demo (PSN)
PixelJunk Shooter (PSN)

Thursday, December 24
Dante's Inferno demo (XBLM)

I don't even need a page break for this post. Hot damn!

Thursday, December 3, 2009

[REVIEW] God of War Collection

I'm a big fan of God of War. Not a huge fan, like I am with Zelda, but I admire the series, I love Kratos and the gameplay is top notch. With the collection, I get my God of War in HD, as we all thought the PS2 copies would be upscaled in the PS3. Remember that? Yea, how naïve, right?

I love the Collection. $40 for both games, when they sell for $20 or less brand new. Ok, so that probably didn't sell it, but when the team goes back, created HD textures, the framerate is a solid 60fps, added Trophy support and pretty much shows up current-gen devs that these last-gen games perform, play and look better than the shit they're rubbing out. Am I sucking up to Santa Monica? Sort of.

Tuesday, December 1, 2009

[WORK NOTE] FFXIII Box Art, Dante's Inferno demo dated, 360 Wireless-N Router bought

Just a few things to write about while I was at work:

Final Fantasy XIII's Box Art Revealed I find this a bit intriguing, as the Japanese box art has been officially revealed, but it's nowhere near as awesome or awe-inspiring as say, well, any other entry in the series. It's just Lightning on a white background. That's it. Let's hope the NA box art is better.

Dante's Inferno demo next month, PS3 2 weeks before 360 Much more intriguing, DI's demo is coming 12/10 on the PSN, while XBLM visitors will get it Christmas Eve, 12/24. Two weeks later. The only reason I can see why: PixelJunk Shooter is out that same day on the PSN, and Sony hopes that one positively influences downloads of the other.

Just bought the 360 Wireless-N WNA Finally got around to buying it, but haven't snapped it on yet; the little brother is getting his Burnout Paradise fix.