Wednesday, February 17, 2010

Tosh.0 does a live rendition of Super Mario Bros.

Live Mario Brothers
Web Redemption2 Girls, 1 Cup ReactionDemi Moore Picture

As I'm watching Tosh.0, which has to be the best, original show Comedy Central has put on in a while, they pull out a well played Super Mario Bros. reference.

Sadly, the embed code is riddled with useless crap - seriously, there is a LOT of code in there - so I couldn't filter out the useless shit quickly enough; the 2 Girls 1 Cup Reaction link will have to stay.

Friday, February 12, 2010

I am officially psyched for Halo: Reach

I knew I was going to buy Halo: Reach when it comes out. I know I'll be all up in the beta like stink on shit. But I am now psyched for the game because of the first ViDoc that Bungie released.

...and the game comes out at the end of the year. Great. Thanks, Bungie!

Thursday, February 11, 2010

Major Nelson's 10 Things to Know from X10

Major Nelson's blog is the only coorporate man-to-gamer community that I consistently read, or better yet, subscribe an RSS feed from.

One feed that came through that is chock full of info is his list of 10 things that came out of X10 that you should know. Believe me you, you should know all but...none:

Toy Soldiers - March 3 
Final Fantasy XIII Special Edition Xbox 360 Bundle - March 9, $400
Perfect Dark - TBA
Scrap Metal - TBA
XBL Game Room - TBA

Splinter Cell: Conviction - April 13 

Halo: Reach Multiplayer Beta - May 3
Alan Wake - May 18
Lost Planet 2 - May 18 

Dead Rising: CASE ZERO - Prior to DR2's launch
Dead Rising 2 - August 31

Fable III

Nothing fairly groundbreaking, except we get definitive release dates - or something tangible - for Perfect Dark HD, Halo: Reach's beta, Alan Wake, Lost Planet 2 and Dead Rising, as well as the announcement of the interquel (told you I'd be using it sooner than later) that is Dead Rising: Case Zero, which ties together the first and second, hopefully explaining why Frank West's ugly mug isn't the facade we play by.

Alan Wake Limited Collector's Edition unveiled by Walmart, Best Buy

In the ongoing effort to completely destroy your wallets and shelf space, Alan Wake is getting the special edition treatment, in the image of a "Limited Collector's Edition," complete with the tag line "A Psychological Action Thriller." Honestly, I hate when a game that shows this much promise and awesome needs to have lines like this to entice otherwise uninterested buyers to even glance upon the game on a shelf when it's poised next to other, fantastically awesome games, and in Alan Wake's case, it's going to be right next to Assassin's Creed II.

On the Walmart listing for the game, you've got this sporty box shot for the game, as well as a list of your clich├ęd (L)CE contents (taken straight from the listing):

Hardbound in quality linen, the Limited Collector’s edition is designed to resemble a hardcover book. The Limited Collector's Edition will include:

  • Game Disc in box with unique art
  • Exclusive In-Game Audio Commentary and Hints by Remedy
  • “The Alan Wake Files” – a 144pg book that includes a short story written by Alan Wake and compiles the FBI dossiers investigating the events in Bright Falls, WA
  • Exclusive Audio Disc with Soundtrack and Score
  • Game Add-on token redeemable on Xbox LIVE for the first Alan Wake add-on content pack
  • Exclusive Xbox disc with special content: Alan Wake Xbox Live Theme and Alan Wake Avatar for Xbox LIVE

"Designed to resemble a hardcover book," huh? Sounds interesting.

Unique artwork for the box? Go on.

144-page short story as penned by a fictitious character with fake files from a real beauro? Color me intrigued.

Code redeeming the first DLC pack? Get the fuck over yourselves. You can't simply put that in the game? Why are you doing this? If you're releasing a DLC pack the day of release, then it should have been just included on the disc. That is, unless, you meet one of the two following criteria:
  1. You've run out of space on the disc
  2. Microsoft told you to

Tuesday, February 9, 2010

Ghost Recon: Future Soldier announced for later this year

It's official: Ghost Recon 4 is Future Soldier. Everyone's initial skepticism is something similar to Battlefield 2142.

There will be a private beta in the summer, with invitations tied to Splinter Cell: Conviction (maybe reason for delay?), and the same team behind GRAW will be the guys behind this. With that, expect more red and blue diamonds on your screen...again.

The one thing I'm taking away from this? No funny acronym homonym. "GRAW" was awesome. "GRFS" really doesn't go anywhere. "GRiFS"? "GRuFS?"


[Via Joystiq]

Monday, February 8, 2010

Maybe that new Nintendo hardware actually isn't the DSi XL...

In an acceptance speech, Miyamoto casually mentioned he's working on a new piece of hardware, as well as a new MotionPlus-enabled game.

If you remember my initial skepticism when it was rumored Nintendo would be unveiling a new piece of hardware at GDC 2010 next month, I said it could be one of three things: a proper North American unveiling of the DSi XL, the Wii HD or a new GameBoy. Well, no specifics were given in Joystiq's article - not even a quote - however, this can lead speculation that the DSi XL is not the topic of GDC, however, if it's not not the DSi XL, the Wii HD is continuously downplayed, and the GameBoy was killed by the DS, then where is there to go from here?

Me? Well, I believe it's completely unrelated to the DS. Why make an announcement about a new handheld when the newest unveiled one isn't even out yet? The DS was supposedly the third tier of Nintendo products (sorry, but no, it's not; Nintendo successfully killed the GameBoy with their own system), so I'm going to say it's Wii related. Nintendo doesn't do hardware refreshes of it's main systems (that is, unless, you count the slimmed down NES and SNES they released, and that was about 500 years ago), so it would be contradictory. Then again, Nintendo was the company that pioneered pack-in games with Mario on the NES, and nobody has done that at launch except for Nintendo themselves with Wii Sports.

Final thought: Wii something. Break out the scorecards, people. GDC is going to be very interesting.

LEGO Star Wars III: The Clone Wars Announced

Please let this be a horribly timed April Fool's Day joke, because they really are milking the LEGO game franchise. Quick recap before my head asplodes:

  1. LEGO Star Wars (2005)
  2. LEGO Star Wars II: The Original Trilogy (2006)
  3. LEGO Star Wars: The Complete Saga (2007)
  4. LEGO Batman (2008)
  5. LEGO Indiana Jones (2008)
  6. LEGO Indiana Jones 2: The Adventure Continues (2009)
  7. LEGO Rock Band (2009)
  8. LEGO Harry Potter: Years 1-4 (2010)

I originally typed that list up by memory (and sorted by franchise source), then went to Wikipedia for release years; my list was in chronological order before I knew it. Is that a bad thing?



That makes 8, yes, eight LEGO games in...5 years. How in bloody fuck can you crank out that many games based off of...5 intellectual properties that fast?

Sunday, February 7, 2010

Heavy Rain Demo Impressions

I just got finished with the Heavy Rain demo, and I must say, I am thoroughly impressed. More over, I am grateful I pre-ordered the collector's edition at HMV; only £3-4 more than the regular edition ($4.67-$6.24 more, akshuly).

The demo starts off by letting you tweak a few options, like the difficulties, which are odd, but better than merely "Easy" or "Hard:"

  • Easy "I play video games quite regularly. I am familiar with the wireless controller."
  • Medium "I play video games occasionally. I am not very familiar with the wireless controller."
  • Hard "I play video games very often. I am perfectly familiar with the wireless controller."

A bit on the strange side, again, but the choices did confuse me a bit. I wouldn't know where to begin to even think of where a difficulty would come into play in a game like this, but it probably increases the variety of the contextual button jamming.

After that, you can either start a new demo, or choose to go to each area of the demo separately. You have the tutorial, a sleazy place, the crime scene and the trailer. I'm not making these names up, these are the names from the game.

The tutorial is basically you playing as P.I. Scott Shelby getting out of his car and walking down an alley. However, this alley has the tutorial info, allowing you to familiarize yourself with the gist of the game, ranging from opening the car door to getting his inhaler out for an asthma attack.

The sleazy place has our star, Scott, going to what is apparently a whore house, looking for a certain someone. I won't spoil the story here, but it's here in the demo where you get a feel for the extent to the dialogue, which is almost Mass Effect-esque; multiple answers that branch off, however, you only have a certain amount of time in which to respond. If you don't get your questions in before time's up, sorry, you're shit outta luck and gotta work with what you got.

Our crime scene, now this is where shit gets fun. You fill the shoes of FBI Agent Norman Jayden who is called to a scene of a death, who the victim is quickly penned as a victim to the Origami Killer, the main antagonist of the game. Again, not spoiling the story, but you get a feel for the clue-gathering side of the game, which shits all over Condemned.

If you want the demo, you'll have to wait until the 11 when it's out on the NA PSN Store. If you're impatient, like myself, do some Googling to find out how; it's really fucking easy.

Saturday, February 6, 2010

Time-Lapse Video of Bamboozle NJ 2009 Setup

It's fun to watch this, knowing you where there, and you probably walked into the video several times throughout the entire day. Those are the two main stages from the show, and the video is taken from atop the Giant's stadium.

God I miss Bamboozle.

Friday, February 5, 2010

I've set up a Tumblr account

I've begun setting it up, and I plan on using this as my dev-blog, mainly because it has a richer mobile experience than Blogger, allowing me to crank out quick notes to the blog, and then compile them at a later date. This also allows me to share my ideas quicker with those who are interested.

I'm still working out the kinks in the setup process, but I hope to have it done by the end of tomorrow. Then, since I was "given off" Monday and Tuesday by my superiors, I don't have to work until Friday of next week. Whoop whoop??

Oh, and I'm also considering dropping the di- prefix from the title, and just sticking with Project Metro. However, the di- prefix is the Greek Cardinal prefix for '2,' as I'm sure I can do something with that in the game.

[RUMOR] Will Nintendo reveal a new system at GDC?

We haven't reached the one-month countdown yet, and we're already getting retard-crazy rumors started up.

This first rumor is that Nintendo already has a new system in the pipeline, devs are already working on it, and they're set to unveil it at GDC next month.

What could be misconstrued as a new system yet to be talked about is that Nintendo has yet to officially unveil the DSi XL to North America; they simply did a follow up at the Japanese unveiling to mention the North American and European name and a release window. There hasn't been a press conference talking about it. This could simply be Nintendo bringing DSi XL news stateside.

Another way you can take this is - bear with me - the Wii HD. This has to be said in the rumor mill, because when you hear "Nintendo" and "new system," you immediately think of the Wii HD.

Finally, Nintendo could finally confirm they are bat-shit crazy by unveiling a new GameBoy. That's right, a new GameBoy. Fucking retarded, right? So retarded, you'd buy one. Just like the iPad.

[Via VideoGamer]

Get your Heavy Rain

I got the story from Kotaku, in which if you go to the Heavy Rain Four Days site, sign up - there have been issues - and select the proper evidence, it'll spit out a code to download the Heavy Rain demo from the European PSN, today, 6 days before it actually comes out. Signing up gets you a PSHome shirt.

For me, the shirt is useless; I do not care one bit about Home. For the demo? Meh, I still need to beat Bayonetta, so that clears up some head room. Hell, I'll probably throw these on eBay and score a few bucks off of them.

I gave up on No More Heroes 2

Done. I'm finished. I can't fucking stand Pizza Batt or whatever his name is any more. I thought the samurai on the bike was hard. I thought Nathan Copeland was hard. None compare to the horseshit strategies Suda 51 thought were fun during the final battle. 3 phases? Why do games have bosses with multiple phases anymore? I don't get it. Stop doing it. They get more and more bat-shit crazy each level up (pun not intended), and I cannot take it anymore.

Fuck the final boss in NMH2.

[JAPAN ONLY] No More Heroes: Heroes' Paradise gets preorder incentive, PS3 version censored?

Images via Siliconera

Both of these stories comes from Siliconera, a blog that I've never heard of, but thinking about bookmarking, considering this is the only place that I'm finding news on No More Heroes: Heroes' Paradise, the Japan-only, HD-remake for the PS3 and 360.

Siliconera has info on a preorder bonus offered by Marvelous, supposedly the publisher in Japan - although their Wikipedia page has not been update with this info - will be handing out art books dubbed as "erotica portraits," and each system gets their own...flavor.

PS3 gets the "sexy cherry," and they've only shown one full portrait of one, Ms. Sylvia Christel, the cute little blonde thing that sets up Travis' fights. She's eating cherries while sitting on a toilet. Awesome. There are 3 previews of the other portraits, which include an obvious Shinobu, a less obvious Naomi, and one that I can't figure out.

The 360 version gets "sweet mango," with, again, Sylvia on the can eating mangoes. I must say this before I go futher: she's not using the toilet, she's just simply sitting on it. Reading this, and knowing Japan, I would have thought the same without that tidbit. The preview portraits include another Sylvia, a crotch shot of some female, and the femme fatale of the game, Shinobu, but drawn in a realistic format, not the cartoonish style for the PS3.

[WTF?] Microsoft shutting down Xbox Live services for Original Xbox games

In a move that first got a raised eyebrow from me, and then 10 seconds later an "Ah ha!" moment befell me, Microsoft is shutting down Xbox Live services for Xbox games and systems. That would mean that Original Xbox titles won't be getting their daily juicing of Xbox Live, but would that also mean that no more OXB titles wouldn't be hitting the service? I'm fairly sure you can upload some good Xbox games onto the service and not hamper it. Would those OXB games that were downloaded (all 7 of them) cease to exist or function? There are some questions that Microsoft has yet to answer.

The good part about this is that Microsoft can do two things now, both of which they said development or implementation couldn't proceed past planning phase because of Xbox Live service on the Xbox: a friend list of over 100 people and "mobile tie-ins," as Engadget puts it. What would constitute a "mobile tie-in," you say? Remember Microsoft talking about a service called Xbox Live Anywhere, where you could access your XBL account from your mobile, check on your friends, compare achievements on the go, and, yes, play certain games - your Xbox Live Arcade games - that can be played without joysticks or need the fast responsiveness of contextual buttons (see: Peggle)? Yea, that little guy. Well, development on that can now proceed and, hopefully, get an official iPhone app over than feature-lacking or slow-as-all-hell apps. What? Microsoft has given us Seadragon and Bing apps, so asking for a Live Anywhere app? Yea, I can see the problem, but why wouldn't they make one for the iPho...oh yea, that's right, the whole Apple-Microsoft thing. Right.

Read Xbox Live's General Manager Marc Whitten's letter in regards to the matter past the break.

[Via Engadget]
[Source Major Nelson's Blog]

Thursday, February 4, 2010

Project Needlemouse is Sonic the Hedgehog 4

Dear, sweet, merciful baby jesus, you do grant wishes!

As the headline implies, Project Needlemouse is, in fact, Sonic the Hedgehog 4, a direct sequel to Sonic & Knuckles (which, for those who don't know their Sonic history, was basically Sonic 3, part 2, as they couldn't fit the entire game onto one Genesis cartridge, so they broke the game in half, similar to Matrix 2 and 3). This has got to be, by far, the best news I've heard in a very long time.

As you can see, it's going to be episodic, as the 1st episode will be releases "this summer."

Holy shit, I cannot wait.

[Via Joystiq]

Wednesday, February 3, 2010

Doppleganger Week on Facebook: Who's Your Doppleganger?

What is supposedly a week has turned into longer, and I got sucked into it, but only for one reason: someone at work thought I looked like Nero from Devil May Cry 4. I took it a step further and thought about Dante, consider they look similar to one another:

I took an image of the DMC4 collector's tin and put a different image of Dante on there, simply because there wasn't much of Dante there to begin with. I also don't have any images of myself that are very flattering, or actually show a good comparison, so use your imagination. Or put dirty blonde hair on both of them and shazam.

Monday, February 1, 2010

[WORK NOTE] FFXIII Ships on 3 discs, Sony considering PSPgo relaunch?

It's been a while since I've done one of these, and there were two interesting stories that I caught while at work.

Final Fantasy XIII on 3 Discs According to GameFly, their listing for the game has been updated, reflecting a very interesting piece of info, giving renters-to-be a warning:

NOTE: This is a three disc game, but it only counts as one disc against your rental plan.

Yea, 3 discs. I'd believe it, simply because Square said a little while ago that 3 discs was their goal. Actually, considering the track records with "goals," there is reason for suspect here.

Original Source - GameFly Listing
My Source - Kotaku

Sony Considering Relaunching/Rebranding the PSPgo Now this is something I'd be looking forward to. According to unnamed sources to Gamervision, they site them by saying Sony is looking into efforts to relaunch - or even rebrand, and seeing as how that helps them with every iteration of their home console lines, I would not doubt this claim - the PSPgo with "a marketing blitz in hopes to rekindle some sort of excitement over the handheld...and there's little doubt a price drop might be among them." A price drop? Again, that would be something for me to consider, but until they live up to their word on the UMD-to-digital conversion program, then there won't be a PSPgo in my house for a long time.

Original Source - Gamervision
My Source - Joystiq

Back to that "UMD-to-digital" thing, my claim is that Sony needs to do with PSP and UMD what they're doing with Blu-ray: Digital Copy. It's a hit with DVD and Blu-ray, and it's something I love. Having Digital Copy for UMD games would be awesome. Then again, who's to say that you could rip an .iso file from TBP or Demonoid and dump it to a PSPgo running custom firmware and homebrew? It's what 360 modders do...

New Releases : February : Wet T-Shirt Contest Edition

Another month means more video games. Not jam-packed as one would think, considering all of last year's delays, but the severity each game brings with itself makes up for the lack of releases.

Two games that involves a lot of wet - be it in-game or on-box - some well-welcomed DLC, and an unfortunate delay.

February 9
  • BioShock 2 (360, PS3)
  • Dante's Inferno (360, PS3)
    February 16
    • Ace Attorney Investigations: Miles Edgeworth (DS)
    February 17
    • Resident Evil 5 DLC: Lost in Nightmares
    February 18
    • Assassin's Creed II DLC: Bonfire of the Vanities (XBLM, PSN)
      February 23
      • Heavy Rain (PS3)
      • Splinter Cell: Conviction (360) [delayed: April 2010]

      For those in the music-scene, Story of the Year's new CD is out this month, as well as the Craig Owens-led supergroup Isles & Glaciers finally releases their EP sometime this month, as Craig said he "heard" it's supposed to release sometime in February.