Kotaku's translation of the 2-page long article is "no," because of "developmentally retarded and over-sexualized "mature" video games, brain-dead stories, obsessive nitpicking nerds, and embarrassing entitlement issues," which are 4 of the 5 issues. The fifth? The virgin stereotype:
I do, but not to "disprove" this guy's theory on why it's not cool.
I do agree that there are people out there who completely forgo the game's story just to play multiplayer, and then bitch and whine when they don't get dedicated servers, or if there's a few horizontal lines of pixels missing from their 1080p picture. Basing a game solely on multiplayer is the equivalent of a film critic walking into a theater and judging the movie based on how many people were sitting in the theater alongside him; it's fucking pointless.
If the MP is addicting and that's what drives you spend $60 towards a game, when you'll only be utilizing half of what you spent, then go batshit crazy. I, unlike many, buy games for their SP; I rarely, if ever, play MP. I could care less how many people I can play with online or how many maps the game ships with.
Some of his reasons are agreeable (B-rated stories are something I can definitely agree with), but "Industry thinks we're 17 year old douchebags" is what the industry thinks, not our friends or the girls at the bar. If you and your girlfriend are a well-known couple, then the "Lonely anti-social virgin" need not apply.
Then the shiny objects bit is something not us, but the manufacturers are still pushing; it's not something we're necessarily craving for, but it pushes E3 along. Sony and Microsoft and dueling out tech-specs whenever new hardware is cranked out, and they spend more time showing you how well the PSP can replicate console games, or how many enemies the 360 can have on screen. Nintendo held out on giving out tech specs for the Wii, showed the controller, showed how the interaction was, then showed us games. All three companies are hell-bent on showing us what the money they've been investing towards has done for them, and with their keynotes dedicated towards tech-specs and tech demos, then we become more privy to how powerful the console is, not how powerful the games' story is.
We can blame ourselves partly, only because the industry has trained us to care more for the fireworks show rather than herald giving us a good story to share with friends and family.