Monday, July 16, 2012

[REVIEW] The Walking Dead: Episode 2 - Starved for Help

The Walking Dead: Episode 2 - Starved for Help
Release Date: June 27, 2012
System Reviewed: Xbox 360

Ed. Note: There are spoilers in this review, but they have been whited-out. Just highlight to read.

What's Great: A fantastic continuation of the story. I enjoyed how the story began, but now, you're making decisions for the group. The level of "disgusting" is ramped up, as, what I thought was a dream sequence ended up being the real deal (SPOILER!: I seriously thought that Lee was dreaming the situation with Mark being cut in half after being wounded by the bandits, and his legs being the main course dish everyone ate up). The game is starting to turn into that promised "tailored" experience, and I love seeing my changes being recognized by later chapters of this game.

What's (Not So) Great: Some decisions aren't handled the best way. For instance, divvying up rations was partially fucked, in that, why can't the kids share the cheese and crackers? Why can't I split up the beef jerkey between two adults? Haven't you people heard of the leap-frog schedule, where people alternate days of eating; it sucks, but the situation at hand it brutal. Other choices don't appear to have that much of a lasting, such as everything that happens between those on the dairy farm.

Bottom Line: If you've played episode 1, you should continue the story, no doubt. If you have yet to pick up the game because people said episode 1 was dull, you have every reason now to pick it up. The releasing of the episode wasn't exactly what I wanted - it took two months to get episode 2 - but I do appreciate that Tell Tale has acknowledged that, and states that episode 3 will be out in about a months time. This is going to be the longest month of my life.

GradeA-